Posted: Fri Jul 07, 2017 12:59 am Post subject:
RA2YR on Ubuntu 16.04/Winetrick 1.6.2 - Known bugs and fixes
Since I've had to switch to using RA2YR on Ubuntu 16.04/Wine 1.6.2, I thought I'd present my finds here so that people can use them for the future. If you want you can help out too.
[Bug] Animations do not appear and gameplay is slow:
Solution: In the default wineprefix, select Change Settings, check "ddr=opengl" and click OK. Restart the game and check if it worked.
[Bug] Pause Buttons are invisible
Solution: In your RA2 directory, open RA2.INI for RA2 or RA2MD.INI for Yuri's Revenge and put in the following:
[Bug] Cursor flickers when playing game
Note: I know it has to do with changing the graphics to 16-bit, however I haven't figured out how to do it yet.
[Bug] Cursor moves like crazy when you move mouse
NOT SOLVED YET
Note: It may have to do with the "Cursor flickering" bug, but it only happens on screen resolutions higer than 800x600.
That's about all I got. Feel free to add more to this or help try to solve some of these problems. _________________ "I'm grade-A, 100%, prime-cut final boss! I'm going to take over the world any day now!"
-Bowser, Super Paper Mario
I am the 1st viewer! i thoght it should be in tutorial forum. _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
QUICK_EDIT
Oh. I didn't know so I decided to post it here, since it had relation to RA2. _________________ "I'm grade-A, 100%, prime-cut final boss! I'm going to take over the world any day now!"
-Bowser, Super Paper Mario
I went ahead and ran a commandline shell for a mod in RA2YR. Here's what Wine had to say:
Code:
Z:\home\steamsdev\ILRBeta>Syringe "gamemd.exe"
0.000000
fixme:advapi:EventRegister {5eec90ab-c022-44b2-a5dd-fd716a222a15}, 0xe01123, 0xeac770, 0xeac788
err:ole:TLB_ReadTypeLib Loading of typelib L"RA2.TLB" failed with error 1006
fixme:ole:RemUnknown_QueryInterface No interface for iid {00000019-0000-0000-c000-000000000046}
fixme:win:EnumDisplayDevicesW ((null),0,0x33e8f4,0x00000000), stub!
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support, please visit http://ubuntuforums.org/showthread.php?t=1960599
fixme:d3d_surface:surface_cpu_blt Filter WINED3D_TEXF_LINEAR not supported in software blit.
fixme:d3d_surface:surface_cpu_blt Filter WINED3D_TEXF_LINEAR not supported in software blit.
fixme:d3d_surface:surface_cpu_blt Filter WINED3D_TEXF_LINEAR not supported in software blit.
fixme:ver:GetCurrentPackageId (0xd0ee9d8 (nil)): stub
fixme:d3d_surface:surface_cpu_blt Filter WINED3D_TEXF_LINEAR not supported in software blit.
fixme:d3d_surface:surface_cpu_blt Filter WINED3D_TEXF_LINEAR not supported in software blit.
Memory pool destroyed but not all memory blocks freed! 1 remain.
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister 0: stub
This is basically what to expect when running vanilla RA2YR and mods for it. I recommend that if you do want to do mods, use Ares, because wine cmd can run that fine. I'm not sure about NPatch or mods that run straight from game.exe or gamemd.exe. _________________ "I'm grade-A, 100%, prime-cut final boss! I'm going to take over the world any day now!"
-Bowser, Super Paper Mario
I've discovered another bug:
[Bug] Game crashes when custom voxel/SHP is included in my RA2 Folder.
Solution: The voxel/SHP didn't extract completely. You probably more than likely got a message from Ubuntu's extractor that said "parsing file is unsupported" One option is to find a different ZIP/RAR Extractor on the Winetricks database (for example 7-Zip), install it and use it to extract the files. If they are extracted successfully through 7-zip or whatever else you use, you're good to go! _________________ "I'm grade-A, 100%, prime-cut final boss! I'm going to take over the world any day now!"
-Bowser, Super Paper Mario
I'm quite behind in Ubuntu distros, but you would have to match the color depth that Ubuntu itself is using for it to remove the flickering (same as windows). Something like
Code:
sudo nano /etc/X11/xorg.conf
like I said, behind in distros just search for xorg.conf. Change the default color depth from 24/32 to 16, save it, and there you go.
The cursor moving crazy bug is most likely because it's trying to emulate the changed resolution without adjusting the mouse movement to match, so the mouse is moving like it's at 800x600 (or is YR default 1024?). Not sure if you can fix that in Wine.
I've tried running RA2 smoothly before and I just gave up after hours of annoyance. The better choice would be to just throw Windows XP on a Virtual Machine and run it that way. I've never actually USED a VM on Ubuntu, but a regular google search output this. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
Game runs fine on an XP VM, even without Direct3D. I recommend that over trying to use WINE. _________________ KGR | AT
AZUR
Discord: theastronomer1836
Steam QUICK_EDIT
Game runs fine on an XP VM, even without Direct3D. I recommend that over trying to use WINE.
Not really in some cases. To use a virtual machine you need to configure it just right to get it to work properly, which on some older machines is hard to do. I do have a Win10 VM myself and so far have had some of the same problems as when I had an older version of Wine. Specifically, the animations are delayed on the executable's main menu and you really can only see the backdrop of the screen.
I did recently have an update on my wine that bumped it up to 1.8.7, and some of the major bugs in YR were fixed, such as the "cursor moving crazy" bug. So I guess some of the cases may be outdated versions of Wine.
I have also had my game crash due to sprite loading/unloading problems. Ones such as:
Code:
err:d3d:resource_unload Resource 0x179380 is being unloaded while mapped.
_________________ "I'm grade-A, 100%, prime-cut final boss! I'm going to take over the world any day now!"
-Bowser, Super Paper Mario
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