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 Forum index » Modding Central » Media Hut » SHPs
Soviet Gate
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BySc
Tiberian Fiend


Joined: 07 Jul 2013
Location: Anywhere In The World

PostPosted: Fri Jul 28, 2017 8:28 pm    Post subject:  Soviet Gate Reply with quote

Soviet gates created by me. Only png files if someone convert to shp please share on topic.


sovgate 0001.png
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sovgate 0001.png



sovgate 0000.png
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sovgate 0000.png



sovgate 0027.png
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sovgate 0027.png



sovgate 0000.png
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sovgate 0000.png



Soviet Gate Render 27.07.17.rar
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 Filename:  Soviet Gate Render 27.07.17.rar
 Filesize:  1.57 MB
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4StarGeneral
Commander


Joined: 14 Sep 2006
Location: Constant Flux

PostPosted: Fri Jul 28, 2017 8:30 pm    Post subject: Reply with quote

I realize that's supposed to be snow, but dear god is it blinding.

Pretty good otherwise.
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wrong forum. this is not minecraft.


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BySc
Tiberian Fiend


Joined: 07 Jul 2013
Location: Anywhere In The World

PostPosted: Fri Jul 28, 2017 8:39 pm    Post subject: Reply with quote

Very Happy Yes you right but I dont know create snow on blender and I used Donut's snow materials and decals.I can create better version later but better then nothing for now.
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Jul 28, 2017 9:01 pm    Post subject: Reply with quote

Yeah I honestly thought it was a forceshield gate or something until I scrolled down. They look pretty good though. Maybe the metal gate texture could be a bit more detailed / sharper just to make the indentations more distinct.
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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Sat Jul 29, 2017 7:18 am    Post subject: Reply with quote

Will this help:



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E1 Elite
Commander


Joined: 28 May 2013

PostPosted: Sat Jul 29, 2017 11:10 am    Post subject: Reply with quote

Shouldn't the gate be passable on all cells when opened?

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Jul 29, 2017 1:05 pm    Post subject: Reply with quote

Trimmed them down to 20 Frames per Stage. Cleaned up the Remap and added Remap on the Snow Version.


doggo_camp.png
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Woof.
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doggo_camp.png



Bysc_SovietGates.rar
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BySc
Tiberian Fiend


Joined: 07 Jul 2013
Location: Anywhere In The World

PostPosted: Sat Jul 29, 2017 2:39 pm    Post subject: Reply with quote

Oh looks good thank you ^^
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PussyPus
Commander


Joined: 14 Jul 2015
Location: Underground Clone City

PostPosted: Sun Jul 30, 2017 5:32 pm    Post subject: Reply with quote

BySc is going to be a graphic artist and modder? never heard of this, will you create a new public mod?. Wink
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BySc
Tiberian Fiend


Joined: 07 Jul 2013
Location: Anywhere In The World

PostPosted: Sun Jul 30, 2017 6:44 pm    Post subject: Reply with quote

Actually I dont think to create mod for now but anythings could be happens ^^
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Ich-Henker
AA Infantry


Joined: 06 Aug 2015
Location: Germany/Austria

PostPosted: Thu Aug 30, 2018 4:33 pm    Post subject: Reply with quote

Hey, i quite like it, good work!

But I got a question, my gates do not connect to the walls like in the image above. There is always a little space between gate and wall segments otherwise they function.

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TAK02
Commander


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Thu Aug 30, 2018 7:14 pm    Post subject: Reply with quote

When you say there is space, you also mean that the wall 'pillar'/'tower' doesn't go away, right?

Maybe you forgot Gate=yes?
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RIAKTOR
Cyborg Soldier


Joined: 23 Nov 2013

PostPosted: Fri Aug 31, 2018 8:32 am    Post subject: Reply with quote

Atomic_Noodles wrote:
Trimmed them down to 20 Frames per Stage. Cleaned up the Remap and added Remap on the Snow Version.

Good kennel. I need download link.

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