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YR Red-Resurrection Discord
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Aug 03, 2017 9:32 pm    Post subject:  YR Red-Resurrection Discord Reply with quote  Mark this post and the followings unread

After over 2 years since the last release YR Red-Resurrection is being revamped for CnCNet 5, featuring all the new client features with a bunch of new options for gameplay.



JOIN THE DISCORD

And get memojis like these.



This version of the mod is still in beta mode, meaning feedback is what's mostly sought here. While the discord channel is free to join and I welcome players, this version of the mod has not yet been broadly released on places like ModDB etc in order to keep the feedback loop tighter. That means the website and so on has not yet been updated to support the new content of this version.



Generic list of key features:
    - Two factions: the Allies vs the Soviets totaling 8 countries in multiplayer with unique arsenals offering diverse strategies.
    - A totally rebalanced and reworked tech tree including dozens of new units with interesting possibilities. Technology has been split across four tiers, highlighting the early game but rewarding those who are able to secure technological progression.
    - Unit focused gameplay that prioritises composition and tactful unit usage meant to reward proactive playstyles.
    - The original Red Alert 2 campaign missions converted to work with the mod (mostly, its still in progress).
    - Multiple gamemodes including the mods infamous "Dead Rising" where slaughtered infantry never stay dead.
    - An easy to use installer that requires a copy of Red Alert 2 Yuri's Revenge but will work in tandem with other mods.

JOIN THE DISCORD

You can check out TY's Youtube channel where he occassionally uploads mod gameplay.

Last edited by OmegaBolt on Thu Aug 03, 2017 9:35 pm; edited 1 time in total

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Thu Aug 03, 2017 9:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why is this mod not really popular? it reminds me of mental omega and project phantom.

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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Fri Aug 04, 2017 2:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Ever tried thinking: Maybe because it dosen't have a storyline campaign?

But this mod is solely for Multiplayer/Skirmish Battles Laughing

Original Stories make a Good Mod Base, something to focus upon, a goal for the mod, not just a Skirmish/Multiplayer on CnCNet 5, but hey, I've got to hand it to you OB, Gameplay DOES matter, and this mod is great in terms of gameplay... Wink

Or am I wrong and there really is a Campaign? I dunno, I only play multiplayer with it sometimes...

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Aug 04, 2017 12:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

There is no new campaign, like 99% of all mods ever made.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Aug 07, 2017 10:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Uploaded a 1v1 battle in the mod between Alstar and Asylum, showcasing some of the mods gameplay.




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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Sep 27, 2017 4:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

There have been plenty more updates to the beta including many new units over the last few months. I have also been uploading games to the YouTube channel. Here's the latest, an intense close quarters 2v2.




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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Fri Sep 29, 2017 12:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Enemies that close seems a little obnoxious to me, or did the wrong players ally?

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Sep 29, 2017 4:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, that is the point. Intense games are good.

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Fri Sep 29, 2017 9:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Intense games provide lots of room for more skilled players to show off their talents, and also provides tons of action giving a fun game to watch or play in.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Oct 27, 2017 1:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Uploaded another match to the YouTube.





And created a new theatre of war, based on the prior work of m7 and Starkku.



The map featured is a remake of the RA1 map of the same name.

Also a couple of cool statistics! The next version of the mod will feature over 75 ADDITIONAL units, buildings and support powers over the last version of the mod, spread across the eight factions. So as well as the nice new client functionality, this will be a pretty epic gameplay update.

I have also just received some great vocals for the new UK hero infantry, totalling just under 150 voice lines! This is because the hero has three modes, but also because the voice actor adlib'd some nice lines that I couldn't refuse. I'll put together a show off video for that hero sometime in the near future.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Dec 20, 2017 12:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Been a tonne of updates as the final stretch towards release is in sight. Here are some of the country previews shown recently on ModDB!




Only Yugoslavia and Japan left to show off, though even then these are not all the unique features of each nation. I hope to find time to do some more detailed previews and explanations of the countries later.

The next version will also come with an offline manual you can get to by clicking a button in the main menu. The manual will feature lore and explanations on each unit as well as hopefully all the necessary info you need to get a grasp of the different countries.



There is a nifty little toggle feature that allows you to easily swap between viewing all or specific country units on each page!


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ForceDot
Vehicle Drone


Joined: 09 Oct 2015

PostPosted: Sun Dec 24, 2017 3:07 am    Post subject: Reply with quote  Mark this post and the followings unread

I think this is the mod with the most awesome flag I ever seen.  Very Happy

I think many people wish this mod have campaigns or single player mission, especially, for each country.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Jan 01, 2018 12:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

ForceDot wrote:
I think this is the mod with the most awesome flag I ever seen.  Very Happy
Heh, which flag is that?

ForceDot wrote:
I think many people wish this mod have campaigns or single player mission, especially, for each country.
You are welcome to join the discord and help out Morton, who's been working on some of his own missions, but I'm not gonna focus on such a thing - it's more than enough work doing the base mod.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Mar 26, 2018 12:07 am    Post subject: Reply with quote  Mark this post and the followings unread

And yesterday the mod entered into its first release candidate build for YR Red-Resurrection 2.2!



The release is imminent and will feature:
  • Two factions, the Allies and the Soviets with new arsenals.
  • Four countries per faction, each with 12-15 unique units, structures and support powers.
  • An entirely rebalanced experience with rapid, dynamic gameplay providing the player with plenty of opportunities for attack.
  • Over 300 multiplayer maps and several game modes, including Dead Rising - where infantry killed in combat rise from the dead.
  • The vanilla Red Alert 2 campaign ported to work with the additional content of Red-Resurrection.
  • The CnCNet 5 client from rampastring, with additional unique features and menu themes.

Also uploaded a few more videos to youtube, the latest of which is a 2v2 with me & tyhednus vs AdmiralPit & modder666 (of Final War). Mistakes were made.




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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Mar 27, 2018 1:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Haha! You have debris for dogs!

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