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2D Attempts
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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Sat Oct 28, 2017 9:54 am    Post subject: Reply with quote  Mark this post and the followings unread

The Grand Cannon couldn't be used in-game properly due to it overlapping a section, which I cannot fix Confused

Nice cameos Smile

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Sat Oct 28, 2017 10:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Voxel by NucleiSplitter, now i am planning for something big, much big.



mbshow.png
 Description:
Those were actually old, but i did new layout and textures!
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mbshow.png



hvtkuico.png
 Description:
He no longer uses this version of kabuto
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hvtkuico.png



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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Sun Oct 29, 2017 3:50 am    Post subject: Reply with quote  Mark this post and the followings unread

PussyPus wrote:
He no longer uses this version of kabuto


I deleted it and went for the Tsunami Tank I edited, the turret is what I'll use for the new turret of my edit. If you want, I could revisit that voxel, it was originally made by xXpeddyXx.

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Sun Oct 29, 2017 11:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Those are still not the big surprise.. right now the civilian/mercenary faction were remade as a GDI-esqu faction called (???).

Allied:
Official Color: Blue
Industrial Type: Modern Concrete, Iron
Characteristics: Air Superiority, Deadly & Pro Air-Based Tactics, Accuracy Targets, Open Fire Tactics, Multi-Weapons (IFV)
Technologies: Prism, Chrono, Minebomb & Nuke (RA1)

Soviet:
Official Color: Red
Industrial Type: Fortress Brick, Iron, Copper
Characteristics: Pro Mobile Tactics, Heavy Armor, Cheer Number Of Units, Turtle-Based Tactics, Area-Of-Effect Use Of Weapons, Artillery (Deployed Siege Chopper)
Technologies: Tesla, Nuke, Radiation & Aircraft Caller

(Yuri):
Official Color: Purple
Industrial Type: Citadel Brick, Wood-Metal-Based Materials
Characteristics: Sneaky Tactics, Use Of Mind Control Tricks, Magnetic-Based Tactics, Anti-Infantry From Far Location(s), Confusion-Based Tactics
Technologies: Virus, Chaos, Mind Control, Magnetic/Shaker Beams

(???):
Official Color: Yellow
Industrial Type: Nanotechnologically Modified Copper, Modern Concrete
Characteristics: Incredibly Heavy Armor, Poor Assault Tactics, Incredibly Defensive, Use Of Solar & Lunar-Based Techs & Tactics, At Least 1 Heavy Unit Is Paired With Multiple Light Units In A Team
Technologies: Solar Beam, Lunar Beam, Laser, Arc Saber, Sonic Burst

I will edit this post sooner.



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Yuri is also censored lol
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 Description:
A GIANT POLE
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 Description:
UPDATE (can you see the nega turret?)
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Last edited by PussyPus on Tue Oct 31, 2017 12:09 pm; edited 1 time in total

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Nooze
Cyborg Soldier


Joined: 05 May 2009
Location: Finland

PostPosted: Mon Oct 30, 2017 8:17 am    Post subject: Reply with quote  Mark this post and the followings unread

With little effort you can make the designs look a bit better.



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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Mon Oct 30, 2017 5:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nooze wrote:
With little effort you can make the designs look a bit better.


I think Your conyard remake gave me an inspiration..

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue Oct 31, 2017 8:43 am    Post subject: Reply with quote  Mark this post and the followings unread

PussyPus wrote:
(???):
Official Color: Yellow
Industrial Type: Nanotechnologically Modified Chopper, Modern Concrete

Sure you didn't mean Copper?

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Tue Oct 31, 2017 12:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

I tried to compare it and it's matching the same style.



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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue Oct 31, 2017 12:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

I kinda wanted to see a mirrored version of Yuri's CY...
But re-made for another faction.

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
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Damfoos
Rocket Infantry


Joined: 27 Mar 2016

PostPosted: Tue Oct 31, 2017 2:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

The metal surfaces shine brighter on the original structures though

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Tue Oct 31, 2017 3:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

The colors are entirely matte and boring, use say (assuming blender) a specular level of 0.8 and add 100 Hardness + 5.0 IOR to the metals or play around with it until you think it matches. The texture on the garage is pretty far off as well, at least center the dirt/rust line or stretch it out entirely especially on top as it makes no sense for it to make a straight line (or a line at all) on a surface perpendicular to the rain.

Otherwise, you've improved alot, keep going.

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Tue Oct 31, 2017 7:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nooze's remake made me change the logo of the 4th faction

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Fri Nov 03, 2017 5:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Micro tank by m7, SAM site by Scipcion.



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Patriot Missile Site icon.
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 Description:
Micro Tank icon.
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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Fri Nov 03, 2017 7:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is the new logo, the actual one is not revealed yet. It looks like a horse head inside the logo.



megicon.png
 Description:
4th Faction Logo in pixel.
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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Thu Nov 09, 2017 3:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Render test #1, new things to happen. all voxels by creator



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Signal Coordinator icon.
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Hovertomb Stone icon.
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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Thu Nov 09, 2017 11:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Better Power Plant for ra2's gdi twin



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Damfoos
Rocket Infantry


Joined: 27 Mar 2016

PostPosted: Fri Nov 10, 2017 9:39 am    Post subject: Reply with quote  Mark this post and the followings unread

The design is interesting, but the execution could be much better. Also it doesn't look GDI, more like some Eastern country design.

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Fri Nov 10, 2017 10:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Is that Ceramic Tile texture?
IMO the texture and the material need reworks.

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Wed Nov 15, 2017 9:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Different template (no text with glass effect), war factory by imp_rulz, grand cannon for soviet by nooze.



ngtricon.png
 Description:
Soviet Grand Cannon icon.
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gwepicon.png
 Description:
Allied War Factory icon.
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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Fri Nov 17, 2017 10:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

All voxels by salted old, sounds edited by me.



vbrticon.png
 Description:
Toxicity Vibrator icon.
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sendicon.png
 Description:
Nuke Sender icon.
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apocicon.png
 Description:
Apocalypse icon.
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bshpicon.png
 Description:
Master Hydroship icon.
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soundtest.zip
 Description:
Robotic version test on ra2 unit quotes

Download
 Filename:  soundtest.zip
 Filesize:  213.07 KB
 Downloaded:  14 Time(s)


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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Mon Nov 20, 2017 8:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

I started to improve in this cameo. model by Trans_C.



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Sharkbait Assault Crawler icon.
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 Description:
Sharkbait Assault Crawler preview icon.
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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Tue Nov 28, 2017 9:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Voxel by NucleiSplitter



sarm.png
 Description:
Soviet Unit Armor Symbol. (for cameos)
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vete.png
 Description:
Veterancy Chevron. (for cameos)
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 Description:
Armor for it
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hamticon_prev.png
 Description:
Twinlight Heavy Tank preview icon.
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hamtuico.png
 Description:
Twinlight Heavy Tank veteran icon.
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hamticon.png
 Description:
Twinlight Heavy Tank icon.
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hamticon.png



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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Tue Nov 28, 2017 12:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

PussyPus wrote:
Voxel by NucleiSplitter


Looking good Smile

I had requested cameos for my MBTs to someone else, but I'll see the quality difference right after. Keep up the great work! Very Happy
No, I didn't ask Nooze to make cameos for it.

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Tue Nov 28, 2017 3:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

PussyPus, nice cameos you got over here. Keep good work Smile

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Tue Nov 28, 2017 11:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Drawn in bare hands, no credits, just made it, but it can be used for tesla version of volkov, or any cyborg.



volkicon.png
 Description:
Volkov icon.
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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Wed Nov 29, 2017 2:26 am    Post subject: Reply with quote  Mark this post and the followings unread

No offense but it looks like literally nothing.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Wed Nov 29, 2017 5:26 am    Post subject: Reply with quote  Mark this post and the followings unread

The problem is the ...glass?.. helmet. Needs a different color.

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Wed Nov 29, 2017 5:32 am    Post subject: Reply with quote  Mark this post and the followings unread

white shit...?

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Thu Nov 30, 2017 5:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Specialist cameo, i actually used the official nighthawk voxel from ra2 for the background of the cameo.



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Specialist icon.
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 Description:
Specialist preview icon.
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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Thu Nov 30, 2017 6:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can't really see much...

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Thu Nov 30, 2017 9:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

I tried to test images using GIF Maker Org, it's really excellent.



hf09Yy.gif
 Description:
All my previous cameos in 500 millisecond
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hf09Yy.gif



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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Fri Dec 01, 2017 12:41 am    Post subject: Reply with quote  Mark this post and the followings unread

New Buildings plus newly unfinished mega mcv, war factory is kinda not full or WIP, prism walker by Trans_C.



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Turtle Prototype icon.
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Turtle Prototype preview icon.
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 Description:
Render.
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 Description:
Render (Objects In-Game).
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 Description:
Objects (Without Ground).
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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Sun Dec 03, 2017 12:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Finally, the moment i waited for, 1 complete, 1 to go.



fsylg.gif
 Description:
Yuri Campaign Button.
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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sun Dec 03, 2017 1:16 am    Post subject: Reply with quote  Mark this post and the followings unread

haha, nice glowing

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Dec 03, 2017 7:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Me likey! GIMMIE!

Joking aside: is the next one for the boot-camp?

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Sun Dec 03, 2017 11:26 am    Post subject: Reply with quote  Mark this post and the followings unread

TAK02 wrote:
Me likey! GIMMIE!

Joking aside: is the next one for the boot-camp?


Never planned it but nice idea

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Sun Dec 03, 2017 11:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

I made it  Very Happy i also made the 4th faction one.



fstlg.gif
 Description:
Tutorial Campaign Button.
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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Thu Dec 07, 2017 4:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

New cameos again, miner by creator, virusica by salted old.



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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Fri Dec 08, 2017 3:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Indicator for speed, firepower and armor



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 Description:
Solar Fusion's Solar Reaction Indicator.
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 Description:
High Firepower Live Indicator.
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ind_spd.gif
 Description:
High Speed Live Indicator.
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ind_arm.gif
 Description:
High Armor Live Indicator.
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ind_arm.gif



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If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Fri Dec 08, 2017 6:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

How about a pad that throws the box than a crane?



macnst_a.gif
 Description:
ConYard that looks GDI-ish
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macnst_a.gif



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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Mon Dec 11, 2017 9:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Splitter's new voxel.



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 Description:
(???) preview icon.
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kgnticon.png



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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Tue Dec 12, 2017 10:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

That one is better, shp can't export nicely, so i used gifmaker org.



macnst_b.gif
 Description:
Render
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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Thu Dec 14, 2017 10:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Finished the buildup



macnstmk.gif
 Description:
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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Fri Dec 15, 2017 7:06 am    Post subject: Reply with quote  Mark this post and the followings unread

i gotta say, the build up is quite good. the only problem is that some parts move into places very fast like the crane. also why does the mcv break apart and then vanish? i would suggest to sink the mcv into the ground if you cant think of doing anything else with it.
but good job with the buildup.

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Fri Dec 15, 2017 6:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

exposed machine shop war factory



mwfmk.gif
 Description:
Render
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mwfmk.gif



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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Fri Dec 22, 2017 2:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

All voxels by creator.



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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Dec 22, 2017 2:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

The buildups using just scale and move out of ground look bad unrealistic.
A building is no balloon that you inflate.
It's also not build from the roof first downwards.

Put some more effort in them so they actually look like the building is build up from smaller parts and from the ground up.
Be creative and don't just slap a single modifier on the entire building.


Also give the buildings some recognizable details like windows, doors, pipes, barrels, smokestacks, rotating fans, vents etc, so the buildings aren't just a randomly chamfered/extruded box, sphere or cylinder. Give them details which allow to estimate the scale of them. Right now they could be tiny 1 meter with the camera very close or huge 1 kilometer sized buildings with the camera far away, since there is no detail visible where you know it's scale.
Textures with visible details like bricks can help too, since you then can see how big the bricks are and estimate the size of a wall.

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temp
Rocket Cyborg


Joined: 17 Oct 2015

PostPosted: Thu Jan 04, 2018 10:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice to see Pussypus getting along y'all... Laughing

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@Pussypus Talking to a wall is more fertile. Face palm!  Wall bash!

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Mon Jan 08, 2018 12:36 am    Post subject: Reply with quote  Mark this post and the followings unread

the gif is unused for now



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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Mon Jan 08, 2018 2:39 am    Post subject: Reply with quote  Mark this post and the followings unread

I have zero idea what that could be used for, but it's nice, so yeah.

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