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 Forum index » Modding Central » Media Hut
Red Alert Online Buildings
Moderators: Global Moderators, Media Hut Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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BySc
Scorpion Sniper


Joined: 07 Jul 2013
Location: Anywhere In The World

PostPosted: Sat Jul 28, 2018 9:53 am    Post subject:  Red Alert Online Buildings Reply with quote

Tencent's Red Alert Online files extracted if some one want more files I can share.


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BySc
Scorpion Sniper


Joined: 07 Jul 2013
Location: Anywhere In The World

PostPosted: Sat Jul 28, 2018 9:55 am    Post subject: Reply with quote

More


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BySc
Scorpion Sniper


Joined: 07 Jul 2013
Location: Anywhere In The World

PostPosted: Sat Jul 28, 2018 9:57 am    Post subject: Reply with quote

and more...


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BySc
Scorpion Sniper


Joined: 07 Jul 2013
Location: Anywhere In The World

PostPosted: Sat Jul 28, 2018 9:58 am    Post subject: Reply with quote

last part.


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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Jul 28, 2018 10:05 am    Post subject: Reply with quote

Nice, these can easily be converted to RA2. Just need to make buildups for them, with a lot of the parts being separate it would be possible to copy & paste something together tho.
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BySc
Scorpion Sniper


Joined: 07 Jul 2013
Location: Anywhere In The World

PostPosted: Sat Jul 28, 2018 10:15 am    Post subject: Reply with quote

I think to re-model buildings but i dont know how to make good textures like westwood


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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Sat Jul 28, 2018 10:18 am    Post subject: Reply with quote

Good work with extracting these BySc! These provides nice reference if someone wants to recreate these or create something else, but similar, with 3d software.

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Sat Jul 28, 2018 10:28 am    Post subject: Reply with quote

And for textures, you can get some really nice textures, for free to use, from here: www.textures.com

That's the place I use a lot. If you don't like GIMP to edit these textures (like UV mapping & texturing) and Adobe Photoshop is too expensive, then there's alternatives to like Krita (free), Affinity Photo (55€).

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MasterHaosis
Commander


Joined: 01 Nov 2010

PostPosted: Sat Jul 28, 2018 10:36 am    Post subject: Reply with quote

BySc that is impressive work. I have seen many Allied buildings in some video. Some are perhaps being used as props but this is truly big military complex with various buildings, yet again they all are made from Allied materials. And you bring some of them to us. Great!
First building rocks. I do not know what is second building for, it is some missile silo with patriot battery attached to it. After oil derricks, that first and second buildings also look great. And after classic Battle Lab those two buildings also look great.
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BySc
Scorpion Sniper


Joined: 07 Jul 2013
Location: Anywhere In The World

PostPosted: Sat Jul 28, 2018 11:08 am    Post subject: Reply with quote

Thanks to all. This one too messy I can clear later, terrain parts belong the allied base.


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UNSC THE CHILL OF WAR
Medic


Joined: 15 Nov 2017

PostPosted: Sat Jul 28, 2018 11:29 am    Post subject: Reply with quote

These look amazing
Id love to have some of them as buildings

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G-E
General


Joined: 09 Feb 2015

PostPosted: Sat Jul 28, 2018 1:28 pm    Post subject: Reply with quote

I'd be interested in seeing hte fire anims converted properly Smile
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Fryone
Medic


Joined: 30 Mar 2015
Location: non-Soviet Russia

PostPosted: Sat Jul 28, 2018 2:11 pm    Post subject: Reply with quote

Cool, is that released app or first beta? They changed Tanya pics, so I took from screens on the Internet


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BySc
Scorpion Sniper


Joined: 07 Jul 2013
Location: Anywhere In The World

PostPosted: Sat Jul 28, 2018 2:45 pm    Post subject: Reply with quote

I suppose there is last beta now after finish game will be released.


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MasterHaosis
Commander


Joined: 01 Nov 2010

PostPosted: Sat Jul 28, 2018 2:54 pm    Post subject: Reply with quote

Hmm, I wonder what is that first UFO type thing.
Also, I do not know if that laser base defense is anti ground laser, AA laser or heavy base defense as there is already prism tower.

BySc, good job man, just keep going, RAPID FIRE DON'T STOP UNTIL IT IS OVER Very Happy
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BySc
Scorpion Sniper


Joined: 07 Jul 2013
Location: Anywhere In The World

PostPosted: Sat Jul 28, 2018 3:27 pm    Post subject: Reply with quote

First think missle silo but this defence buildings dont have a in game images like other allied buildings


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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Jul 28, 2018 8:24 pm    Post subject: Reply with quote

Wait, do those Initiates and Brutes use the original animations? They seem exactly alike.
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MasterHaosis
Commander


Joined: 01 Nov 2010

PostPosted: Sat Jul 28, 2018 11:51 pm    Post subject: Reply with quote

Wait... All are sprites? Floating Discs are sprites as well? haha
That palm tree is epic. I must get it somehow.
Oh, also are there icons, unit previews? I took some ingame screenshots I may upload it here if there are not present ones.
Haha, Banshee if you are looking this, PPM just started decomposing that game, too see what it all contains. I planned to start soon if I find time to make some buildings from those assets to fit YR. Muahaha! I knew Tencent wont dissapoint us Very Happy
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BySc
Scorpion Sniper


Joined: 07 Jul 2013
Location: Anywhere In The World

PostPosted: Sun Jul 29, 2018 6:58 am    Post subject: Reply with quote

You can take trees and props from this images, i dont have a idea for unitpreviews is some one interest creating new voxel i can share unit images here.


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BySc
Scorpion Sniper


Joined: 07 Jul 2013
Location: Anywhere In The World

PostPosted: Sun Jul 29, 2018 7:00 am    Post subject: Reply with quote

another prop set.


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tomsons26lv
Cyborg Cannon


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Sun Jul 29, 2018 10:45 am    Post subject: Reply with quote

You need to find the matching alpha masks, based on those pixels they will be separate files
Also based on how Tex_0058.jpg is packed there should be a definition txt with all the sizes and offsets of each frame within the sheet
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BySc
Scorpion Sniper


Joined: 07 Jul 2013
Location: Anywhere In The World

PostPosted: Sun Jul 29, 2018 12:27 pm    Post subject: Reply with quote

I have alpha files but i dont have txt files for coordinates
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TAK02
Commander


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Jul 29, 2018 1:16 pm    Post subject: Reply with quote

Probably not asked for, but since some people think of me as an attention-hog let's get others to come into the fold:

RA:O looks... good, and that's it.
It shows how games nowadays are more on graphics that are ugly with uglier gameplay.
From your shots, BySc, RA:O looks detailed, but I feel like the artists got lost in those details. Does that make sense?

In any case, how long til we see a RA:O theme mod for og RA2? #Tongue

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UNSC THE CHILL OF WAR
Medic


Joined: 15 Nov 2017

PostPosted: Tue Jul 31, 2018 1:49 pm    Post subject: Reply with quote

In Tex_0075.jpg there is the allied amphibious transport that is clearly an in game screenshot from ra2

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BySc
Scorpion Sniper


Joined: 07 Jul 2013
Location: Anywhere In The World

PostPosted: Wed Aug 08, 2018 9:20 am    Post subject: Reply with quote

Another building, actually p2w version of construction yard.


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PussyPus
Commander


Joined: 14 Jul 2015
Location: The Arab Country, Time Travel?

PostPosted: Wed Aug 08, 2018 4:05 pm    Post subject: Reply with quote

BySc wrote:
Another building, actually p2w version of construction yard.


Allied command center you mean..  Wink
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BySc
Scorpion Sniper


Joined: 07 Jul 2013
Location: Anywhere In The World

PostPosted: Fri Aug 10, 2018 3:42 pm    Post subject: Reply with quote

More buildings


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BySc
Scorpion Sniper


Joined: 07 Jul 2013
Location: Anywhere In The World

PostPosted: Fri Aug 10, 2018 3:43 pm    Post subject: Reply with quote

and more...


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PussyPus
Commander


Joined: 14 Jul 2015
Location: The Arab Country, Time Travel?

PostPosted: Fri Aug 10, 2018 6:01 pm    Post subject: Reply with quote

BySc wrote:
and more...


what a realistic iron curtain over there..  Shocked
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MRMIdAS
Scorpion Sniper


Joined: 17 Jul 2008

PostPosted: Fri Aug 10, 2018 6:44 pm    Post subject: Reply with quote

Is middle right on Tex_0253.jpg Eva?
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BySc
Scorpion Sniper


Joined: 07 Jul 2013
Location: Anywhere In The World

PostPosted: Fri Aug 10, 2018 7:12 pm    Post subject: Reply with quote

MRMIdAS wrote:
Is middle right on Tex_0253.jpg Eva?


New super heroes.
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E1 Elite
Commander


Joined: 28 May 2013

PostPosted: Sat Aug 11, 2018 7:26 am    Post subject: Reply with quote

Does the game use JPG file for textures or are you converting those to JPG? If those are in some other file format which has alpha channel, those black backgrounds could be avoided.

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BySc
Scorpion Sniper


Joined: 07 Jul 2013
Location: Anywhere In The World

PostPosted: Sat Aug 11, 2018 8:43 am    Post subject: Reply with quote

They have alpha channel but idk how to merge it.
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E1 Elite
Commander


Joined: 28 May 2013

PostPosted: Sat Aug 11, 2018 9:24 am    Post subject: Reply with quote

Can't you post the content as is, zip it and upload to some temporary site? What format is it in?

Depending on format, in photoshop, you can make layers with say pink color in the background and merge the foreground image layer with it.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Yesterday, at 10:10 am    Post subject: Reply with quote

RA2 HD Remake?
Using OpenRA engine and upscaled voxel remakes
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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Yesterday, at 10:50 am    Post subject: Reply with quote

I don't think there is much hope for RA2HD in ORA or anywhere unless can actually get the physical files with atlas sheet and
their infos to dismantle properly and get alphas restored but given they got some compression/encryption on actual files its hard to crack so this memory dump is only useful to a point sadly.

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Merophage
Grenadier


Joined: 26 Mar 2003

PostPosted: Yesterday, at 1:33 pm    Post subject: Reply with quote

Actually it's just not a good idea from a legal standpoint. EA generally C&D RA2 projects that are on a third party engine.

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tomsons26lv
Cyborg Cannon


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Yesterday, at 3:53 pm    Post subject: Reply with quote

ApolloTD wrote:
I don't think there is much hope for RA2HD in ORA or anywhere unless can actually get the physical files with atlas sheet and
their infos to dismantle properly and get alphas restored but given they got some compression/encryption on actual files its hard to crack so this memory dump is only useful to a point sadly.

If https://ppmforums.com/viewtopic.php?p=570640#570640 is to be believed since its RC4 its piss easy actually
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BySc
Scorpion Sniper


Joined: 07 Jul 2013
Location: Anywhere In The World

PostPosted: Yesterday, at 4:26 pm    Post subject: Reply with quote

tomsons26lv wrote:
ApolloTD wrote:
I don't think there is much hope for RA2HD in ORA or anywhere unless can actually get the physical files with atlas sheet and
their infos to dismantle properly and get alphas restored but given they got some compression/encryption on actual files its hard to crack so this memory dump is only useful to a point sadly.

If https://ppmforums.com/viewtopic.php?p=570640#570640 is to be believed since its RC4 its piss easy actually


How can I use thath with RAO ? What should I do.
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BySc
Scorpion Sniper


Joined: 07 Jul 2013
Location: Anywhere In The World

PostPosted: Today, at 5:01 pm    Post subject: Reply with quote

Another building.


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