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Present Cameos in my Mod (WIP)
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SightHawk
Cyborg Engineer


Joined: 23 Mar 2016
Location: Vertex HQ

PostPosted: Sat Sep 23, 2017 9:13 pm    Post subject:  Present Cameos in my Mod (WIP)
Subject description: In game units present in my mod.
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Discarding all the cameos I made in my first attempt, these are the cameos that I currently have inside my (WIP) mod.

Please do give feedback as to how can i make my cameos look better.



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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Sep 24, 2017 5:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Bloodfang and Sickle MLRS are... unclear. They look too tiny to see properly. Especially the Bloodfang.
The others don't look so bad.

On an unrelated note: how did you get the F1 Wasp to rotate like that? You can't do that with VXL Viewer, AFAIK

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Sun Sep 24, 2017 12:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not bad at all, but needs major improving like light and shadow depending on the sun's location.

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