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 Forum index » Featured Tools » Voxel Section Editor III » Tutorials
[User Info] Cscheme files at VXLSE II 2.x SE and VXLSE III
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri May 14, 2004 6:38 pm    Post subject:   [User Info] Cscheme files at VXLSE II 2.x SE and VXLSE III Reply with quote

The Open Source Palette Editor is a tool that create palettes and cscheme files. You gonna need that to create .cscheme files or WordPad.


Using Custom Schemes on VXLSE

Index:

1. Introducting Custom Schemes.
2. .Cschemes Game Types and compatibility.
3. Editing it with wordpad.
4. Using it inside the program.



1. Introducting Custom Schemes.

Custom Schemes are files used for instantaneous colour replacement purpouses. They are in files with the extension .cschemes and they contain the name (that appears in the program), creator, site and informations on which colours will be replaced and which colours will replace them.

You can create them with OS Palette Editor (look the picture below), by going to Tools -> Make CScheme File.



Then, you will see an open box. Select a palette (on the C&C format). We recommend you to search it at the SHP Builder directory or VXLSE III (note: VXLSE II palettes are incompatible). If you dont have any of those programs, extract the palette with XCC Mixer. The program also accepts JASC palettes (so in case you have Pal Pack I or II, you can use it).

Once you open the palette, you will have the Palette and how does your cscheme looks like.



To customize your custom scheme go to Tools -> Copy Colours. There you choose the colours to be copied and where they are placed.





2. .Cschemes Game Types and compatibility.

One thing you should pay attention when making cschemes is the Game field. This field determines in each category, in the shp builder or voxel editor, it will appear. Some of the categories are not available in some of the programs. Two options certainly shouldnt be used by Voxel Section Editor users: Red and Yellow. Here's the full list of categories:


-> Custom Categories: (Compatible with VXLSE II 2.x, VXLSE III and OS SHP Builder 3)
- Custom (in VXLSE II 2.x and VXLSE III (TB1 and TB2), it will appear under the TS option)
- TS
- RA2
- YR (unavailable at VXLSE II)

-> Pal Pack I and II (Compatible with VXLSE III and OS SHP Builder 3 only)
- Allied
- Soviet
- Yuri
- Brick
- Grayscale (Nod)
- Remappables
- Brown1
- Brown2 (GDI)
- Blue
- Green
- Nounlight

-> Extra (Compatible with OS SHP Builder 3 and VXLSE III 1.1a or higher)
- Red
- Yellow



3. Editing it with wordpad.

You can also open the cscheme files and edit them with WordPad. Most of the fields are user friendly. The numeric part is quite simple to understand. At the left, the original colours and at the right, the final colours. I.e.: If you wanna make the colour #12 changes to #1, then you may have something like:

12=1


The left numbers MUST BE IN ORDER, otherwise there is a risk of the programs mess up stuff.



4. Using it inside the program.

In the beta of VXLSE III, you can find it under Tools -> Colour Scheme.



In the VXLSE II 2.x, you can find it under Scripts -> Colour Scheme.




Enjoy it!

Key Words: #Tutorials #Voxels #SHPs #Media #Graphics #VoxelSectionEditorIII #VoxelSectionEditorII #OSSHPBuilder #TiberianDawn #RedAlert1 #TiberianSun #Firestorm #RedAlert2 #YurisRevenge #OpenRA 

Last edited by Banshee on Fri Oct 28, 2016 1:50 am; edited 1 time in total

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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Nov 16, 2005 9:43 pm    Post subject: Reply with quote

VXLSE III 1.1a didn't load custom schemes of the category custom (0). But it did read yellow and red, unlike what I expected.

VXLSE III 1.2 does read schemes classified as Custom in the 'Others' category. It will come with the lighting colour killer scheme and few other goodies. So, I'm updating this tutorial.


Also, remember to use OS Palette Editor 1.21 to edit the palettes. The tool used in the tutorial above is outdated.
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PostPosted: Tue Dec 20, 2005 10:12 am    Post subject: Reply with quote

so how do i custom in game units

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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Dec 20, 2005 10:44 pm    Post subject: Reply with quote

Wrong forum. Use the editing forum of the game you are talking about for this kind of question.
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PostPosted: Fri Jun 23, 2006 2:52 am    Post subject: Reply with quote

yes i would like to know where to post to know how to make a voxel...im terrible at it and cant get one thing right

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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jun 23, 2006 3:04 am    Post subject: Reply with quote

First step is: read the forum name and description.

Quote:
Forum name: Tutorials (inside VXLSE III)
Forum description: Here's where we post tutorials about how to use its features. Feel free to comment them (even if you are not registered) and spy it to learn more about this program.



Certainly, by reading it, you may noticed that you are barely able to ask questions in this section.


Browsing the forum a bit, you'll find:


Quote:
Forum Name: Red Alert 2 Editing Forum
Forum Description: Improve your ra2/yr modding skills and help other future great modders.


So, as you can see, that place is where you can ask and get help about RA2 editing stuff. Since putting voxels in game is RA2 editing subject, you can ask it over there. But, it requires you to be registered. Let's be honest here: it takes few seconds to register. So, register and you'll get help over there.


It's a simple matter of reading and understanding. If you don't read what is in front of you, you'll not get success on any computer related activity.

By the way, you may like this link.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Fri Jun 23, 2006 5:52 am    Post subject: Reply with quote

banshee, that voxel looks awesome. have you realesed it somewhere? or will you do so later? it looks sexy
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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Fri Jun 23, 2006 8:44 am    Post subject: Reply with quote

It has been released on Tumsun... But was removed...
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jun 23, 2006 2:40 pm    Post subject: Reply with quote

I've used a random voxel. I wasn't the one who did it.

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Fri Jun 23, 2006 3:19 pm    Post subject: Reply with quote

It looks like the metal gear rex voxel that was made for the voxel comp. You can get it from yrarg.

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PostPosted: Wed Jan 02, 2008 1:02 pm    Post subject: Reply with quote

This dont work, i must to manyual coding in wordpad..

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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Jan 02, 2008 7:24 pm    Post subject: Reply with quote

It works if you do it correctly. This was tested before the tutorial was written.

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PostPosted: Sat Feb 27, 2010 6:52 pm    Post subject:   HELP Reply with quote

how do you add it to the game i dont have a clue how to

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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Feb 27, 2010 7:11 pm    Post subject: Reply with quote

The game does not accept .cschemes and it wouldn't make any sense to accept it. This kind of file is exclusive for Voxel Section Editor III and OS SHP Builder.

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PostPosted: Sun Feb 28, 2010 7:36 am    Post subject: so Reply with quote

so thers no way to add it to the game Sad

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