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The time now is Sat Nov 18, 2017 8:37 am
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 Forum index » Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
[Q] Chrono Area effect
Moderators: Ares Support Team at PPM, Global Moderators, Red Alert 2 Moderators
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Chaotix000
Light Infantry


Joined: 25 Apr 2007

PostPosted: Mon Oct 16, 2017 3:07 pm    Post subject:   [Q] Chrono Area effect Reply with quote

Does anyone know if Ares allows for a Chrono Bomb with area damage?

Last edited by Chaotix000 on Tue Oct 24, 2017 6:53 pm; edited 1 time in total

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Tue Oct 17, 2017 5:37 am    Post subject: Reply with quote

No, Temporal=yes does not support cellspread so chrono erasing units in a radius is not a possible presently. Your free to do visually usual damaging chrono bomb but it won't have any characteristic of actual chrono.

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cxtian39
Cyborg Firebomber


Joined: 11 Feb 2016
Location: The United States of China

PostPosted: Tue Oct 17, 2017 7:13 am    Post subject: Reply with quote

I think there is a discussion in the past they were saying expanding InfDeath to all TechnoTypes?
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Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Tue Oct 17, 2017 10:30 am    Post subject: Reply with quote

While that would be a nice feature in itself, it only quite replicates Temporal damage under the provision that an area-of-effect weapon deals enough temporal damage to "kill" anything it could possibly affect, or if we also get an option to make damage, well temporal, in the sense of "resetting a few frames after having been dealt" - because Temporal (with a capital "T") damage does not actually lower the HP of anything it hits - it either continues until the target is "killed" (i.e. warped away), or, if the attack is aborted, the "HP" of the target are reset to full.
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cxtian39
Cyborg Firebomber


Joined: 11 Feb 2016
Location: The United States of China

PostPosted: Wed Oct 18, 2017 1:12 am    Post subject: Reply with quote

Well, you can make some units (with higher health, according to your setting) unaffected by this bomb simply by custom armor
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Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Wed Oct 18, 2017 7:09 am    Post subject: Reply with quote

That's actually a pretty ingenious way of handling it. Warhead-determined DeathAnims for non-infantry objects, plus custom armor types, would allow a perfect replication of a "Chrono-Bomb".
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Chaotix000
Light Infantry


Joined: 25 Apr 2007

PostPosted: Sun Oct 22, 2017 12:10 am    Post subject: Reply with quote

Y'all just kind of went way over my head with the warhead idea.
I have not modded RA2 in years so im trying to jump back in. I had this idea before but when I tried to implement it I got a crash every time. Same with temporal radiation fields.

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Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Sun Oct 22, 2017 4:44 pm    Post subject: Reply with quote

Hm, in any case, it shouldn't crash. What should happen is that the chrono effect only gets applied to the target of the aircraft, and to nothing else within the CellSpread of the warhead.
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Chaotix000
Light Infantry


Joined: 25 Apr 2007

PostPosted: Tue Oct 24, 2017 6:55 pm    Post subject: Reply with quote

How about a weapon that in effect clusters into a bunch of small projectiles that have the temporal=yes tag but have a cell spread of one. Basically a cluster missle with chrono damaging clusters.

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AlexB
Cyborg Commando


Joined: 31 May 2010
Location: Germany

PostPosted: Tue Oct 24, 2017 8:14 pm    Post subject: Reply with quote

A Temporal=yes attack needs a firer. One target can be attacked by many attackers, but one attacker can only attack up to one target. And an attacker has to be a unit. Thus, no animation damage or something like that, and no multi-target logics like CellSpread.

Temporal "strength" and "damage" is not like normal Strength and Damage, or EMP and similar logics. The attacker (optionally with the help of supporting attackers) has to complete the attack first. If that process is interrupted, "Temporal Strength" will reset.
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