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CnC: Final War Progress Report.
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m7
Commander


Joined: 17 Apr 2009
Location: The Fang

PostPosted: Today, at 4:11 am    Post subject:   CnC: Final War Progress Report. Reply with quote

It's 2018, and it's been quite a while since I've posted to PPM to share progress on CnC: Final War. So without further ado, let's show off some new content going into the mod currently! All pictures are links to their respective ModDB pages, where you can find out more about the project!

- The newest completed feature of CnC: Final War, a new Temperate theater designed with the templates OmegaBolt released in his Temperate theater files:


-I've been adding more options to expand the tech buildings and urban combat elements of the mod, and also showcased is the tundra theater that was a collaborative project between Starkku, OmegaBolt, and I that spent several years floating around until it was completed:


-Sub-factions have been added to the mod to create mod diversity, and displayed below was the announcement of the completed People's Militia sub faction for the Eastern Empire. The mod advances the story and reworks many classic units, such as Crazy Ivan who has been powered up into Hero status and the V3 Missile Launcher, which has been reworked as the Catalyst Launcher and follows new abilities and has new artwork:


-As a part of expanding the core CnC: Final War experience, I decided to rework navies out of the mod into a game mode, opting to use the second build queue as an air factory for jumpjet units. Showcased below are the two variants used by the European Coalition and the Eastern Empire:

Navies will be re-implemented in a game mode in the future.


Join me at my small yet wonderful Discord channel and follow me at my ModDB page. Until next time!

Key Words: #News #CnCFinalWar #RedAlert2 #YurisRevenge #Ares 

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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Today, at 4:33 am    Post subject: Reply with quote

This is a lightly modified version of this post at CnC: Final War forums.

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