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 Forum index » Featured Tools » Community Tools
Image Shaper
Moderators: Community Tools Developpers
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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Tue Jun 11, 2019 11:05 pm    Post subject: Reply with quote

Bittah Commander wrote:
You should boycott the Epic Games launcher for its shitty exclusivity deals anyhow #Tongue
yeah but I need it to launch UE4
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jun 12, 2019 7:08 am    Post subject: Reply with quote

why is it a problem in the first place?
Do you have all programs installed in the same folder and sorted by filetype seeing dozens of different exes at the same place?

I have games folder and modding tools folder. No chance to mix up anything there.

Though feel free to create a new icon. If it's nice and fitting i can implement it.
_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Oct 16, 2019 1:47 pm    Post subject: Reply with quote

new Version uploaded

Version 01.01.00.18
-(update) support for RGBA JASC palettes
-(update) Euclidean color conversion with Alpha-channel support
-(update) [Options] menu added
-(update) "#Worker Threads" setting moved into [Options]
-(update) "Output Folder" setting added to [Options] to define output folder for SHPs
-(update) support to save/load a palette setup. Select "ImageShaper Palette Setup" as fileformat in the Load/Save Palette Dialog.
-(update) Console command line functionality added. Run ImageShaper.exe ? for help.


The console command line functionality works like a consecutively parsed list of commands.
That means you can not load with -i= some files and then use -p= to set a palette. You have to give the command line parameters in the correct order!
e.g.
ImageShaper.exe -p="D:\unittem_noglow.isps" -i="D:\test folder\myunitnormalframes*.png" -p="D:\unittem_shadow.isps" -i="D:\test folder\myunitshadowframes*.png"
so it first loads a palettesetup, then loads with this setup the normal frames, then changes into a shadow-palette setup and loads with this the shadow frames.

if you want to set a certain compression format, do this before loading the files as well.
e.g.
ImageShaper.exe -p="D:\unittem_noglow.isps" -c=3 -i="D:\test folder\myunitnormalframes*.png" -p="D:\unittem_shadow.isps" -c=2 -i="D:\test folder\myunitshadowframes*.png"
this way the normal frames get with -c=3 detect_best_size compression (either uncompressed or RLE_Zero) and the shadow frames get with -c=2 RLE_Zero

\Edit
Version 01.01.00.19
-(bugfix) Preview shows alpha channel correct
-(update) "Preview Background Image" setting added to [Options]

If a background image is set, the tool will set palette color #0 into ARGB 0,0,0,0 for the preview to show the background image behind the object.


\edit
Version 01.01.00.20
-(update) Preview updates for the selected image automatically when changes to the palette are made (e.g. colors set to "ignore")
-(update) with the DataGrid focused, CTRL+V copies the Clipboard image into it

\edit
Version 01.01.00.21
-(update) the Preview isn't locking the access of the shown file anymore. Image files can now be replaced/changed while Image Shaper is open.
-(update) new option "Reverse order of selected cells" added to the DataGrid context menu.

\edit
Version 01.01.00.22
-(update) The resuling SHP filename has trailing numbers only removed when operating on image files. When loading an SHP file, the resulting filename is exactly the same.
-(bugfix) in rare cases "opt. canvas" caused an index of bounds error when creating a frame
_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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