Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Tue Dec 12, 2017 3:07 am Post subject:
Respecify AI.PowerPlants on the default sides as well, think this is a side-effect of the game falling back to NodAdvancedPower.
Also, you don't need AIBuildThis=yes or it's modern counterpart on powerplants. The AI low power handling routine bypasses that and buildings built to get out of low power aren't part of the base planning. Basically, you could end up with that result with AIBuildsThis=yes + AI.PowerPlants/NodAdvancedPower - the AI gets to low power, builds a reactor to get out of it, then builds the second one to fulfill AIBuildThis.
You can dump the base plans into the debug.log with a keyboard command within Development, feel free checking that - that will show that powerplants are not a part of it, just buildings and defenses. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... Last edited by Graion Dilach on Tue Dec 12, 2017 3:19 am; edited 1 time in total QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Tue Dec 12, 2017 3:20 am Post subject:
Sorry, made an edit, thought I was fast enough. ^^' _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Ah yeah, not sure why it'd build one there though, I've not changed the prereqs, so it should build after the Battle Lab anyway shouldn't it? Or does the fact it's a power plant too mess with that? _________________ MIdAS - Turning wages into beer since 2002 QUICK_EDIT
Anyway, It seems to have been fixed by changing everything you suggested, cheers. _________________ MIdAS - Turning wages into beer since 2002 QUICK_EDIT
The game only checks prereqs on Nod Advanced Power, but Ares for some reason is coded to only check whether a power plant could be buildable by a player. I remember FS-21 once gave me a patch file for this (or something related). Was some time ago, and I feel bad about not having included it yet.
Since this would be a breaking change, I can't just sneak that into 1.0 in the last minute. Please remind me to include that next time... _________________ QUICK_EDIT
Yeah I noticed this recently too and don't remember it happening previously, but could be one of those things you don't notice infront of you. QUICK_EDIT
Because 0.C enabled NodAdvancedPower again, where previous versions just looked at NodPowerPlant. The bug was there, but it wouldn't trigger by default. If you set AI.PowerPlants=NAPOWR,NANRCT, then it would happen in 0.B, too. _________________ QUICK_EDIT
The game only checks prereqs on Nod Advanced Power, but Ares for some reason is coded to only check whether a power plant could be buildable by a player. I remember FS-21 once gave me a patch file for this (or something related). Was some time ago, and I feel bad about not having included it yet.
Since this would be a breaking change, I can't just sneak that into 1.0 in the last minute. Please remind me to include that next time...
This is your reminder Alex _________________ MIdAS - Turning wages into beer since 2002 QUICK_EDIT
I'm looking at the fix. There were two versions, and I only found one so far which also changes something unrelated. On it. Should be in the next testing build. _________________ QUICK_EDIT
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