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Naval Barracks?
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ForceDot
Vehicle Drone


Joined: 09 Oct 2015

PostPosted: Tue Dec 12, 2017 4:41 am    Post subject:  Naval Barracks? Reply with quote  Mark this post and the followings unread

I attempt to make naval barracks which build amphibian infantry (naval special force) and naval-only infantry (sword fish, mermaid etc.) but it did not works well. Unit still exit from land barracks. Even I put Naval=yes on the infantry.

Are there anyone who attempt to do the same here? What's your solution.

Here is the code I use
[NANB]
UIName=Name:NANB
Name=Water Barracks
BuildCat=Tech
Image=NAHAND ; temporary
Prerequisite=POWER
Strength=500
Armor=wood
TechLevel=2
Adjacent=25
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=500
Points=30
Power=0
Factory=InfantryType
Crewed=no
Capturable=false
Explosion=S_CLSN58,TWLT070,S_BANG48
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG,DBRS10SM
MaxDebris=8
MinDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
ExitCoord=0,0,0
Naval=yes
;DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys
DamageSmokeOffset=480,96,125
AIBuildThis=yes
Spyable=no
WantsExtraSpace=yes ; gs This will look for a space AIBaseSpacing+1 when the computer places, but will settle for AIBasSpacing
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
YuriBarracks=yes

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Tue Dec 12, 2017 6:59 am    Post subject: Reply with quote  Mark this post and the followings unread


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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue Dec 12, 2017 7:23 am    Post subject: Reply with quote  Mark this post and the followings unread

In case you're not using Ares:
Naval=yes appears to be something that wasn't designed to work on InfantryTypes. Only Vehicle- and BuildingTypes.

A senior modder should reconfirm this, tho.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Dec 12, 2017 7:49 am    Post subject: Reply with quote  Mark this post and the followings unread

ForceDot wrote:
Unit still exit from land barracks.

Why don't you test it with the Naval barracks only?
If you have a non-working equation, remove all variables one by one until you can be sure which variable is the reason for your issues. It's called testing. Wink

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Tue Dec 12, 2017 7:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Naval= on building distinguishes war factory and shipyard but it doesn't work for barracks, i.e. no extra production queue

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