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OS Voxel Viewer bugs?
Moderators: Community Tools Developpers
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FS-21
Cyborg Soldier


Joined: 09 Dec 2002
Location: Spain

PostPosted: Fri May 21, 2004 10:16 pm    Post subject:  OS Voxel Viewer bugs? Reply with quote  Mark this post and the followings unread

First of all,
thanks Stucuk by this 3D tool (good job Smile , I think that l could change some cameos of my mod by nice screenshots of this program) but I can't choose all the grounds with one unit that I have (is a submarine) & only I can choose 2 grounds: RA2 1Ground & RA2 GlassTile. With other voxels I can choose all the TS grounds that your program have installed by default.

I have the same problem with a resized mig from YR that only I can choose 2 these RA2 grounds.

With one recoloured V3 launcher from the original RA2 only I can choose the 2 RA2 1Ground & RA2 Grasstile grounds.

I don't know if is a feature or a bug, by this reason I ask:
Why depending the voxel appear differents grounds intestead of show all the grounds for all type of voxel? Rolling Eyes

EDIT: ok, after of see the OS Voxel Viewer folder I saw the grounds & I think that I'll move all the grounds into 1 folder & copy the files from the RA2 into TS folder to see all the grounds & in the future add any RA2 sea texture Laughing but could be an suggestion a option to see all the grounds (if you not wish mix all the grounds into 1 folder).

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stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Sat May 22, 2004 12:04 am    Post subject: Reply with quote  Mark this post and the followings unread

The grounds may become mixed in the future. Glad u like the app Smile

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat May 22, 2004 12:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Stucuk propositally made the grounds to be choosen depending on the normals type. If normals type is 2, then it only shows TS grounds. If it's 4, then it only shows RA2 grounds. It's not a bug, it's the way the program was made to work.

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NW4ever
Rocket Infantry


Joined: 13 Mar 2004
Location: Romania

PostPosted: Sat May 22, 2004 6:13 am    Post subject: Reply with quote  Mark this post and the followings unread

But, if I have ship and the normals is type 4, then I can't make them on water....

Edit: Anyway, I LIKE it.

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stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Sat May 22, 2004 11:36 am    Post subject: Reply with quote  Mark this post and the followings unread

you can easily, get a pic of the water from ingame or something save it as jpg and place it in textures\ra2\

As stated in a few topics you can add grounds and sky, u can delete them, etc.

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FS-21
Cyborg Soldier


Joined: 09 Dec 2002
Location: Spain

PostPosted: Sat May 22, 2004 12:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Stucuk, Can I suggest you things that I think that could be good if finally is added? (if not... bahh... the program looks good Smile)

* Costumize remapable colour/s (sometimes could looks strange if you use any of the standard colours or if you are doing or you are doing a Total Conversion & you don't like use this colours )

I had another idea when I used the program by 1º time but now I can't remember what was... Laughing

I made a simple blue ground & blue sky (is the same blue colour used on cameos or for shp units/buildings) & could be good to the people that wish the program to do cameos but they have a cameo ready to be used with the unit but I think that can be used to do tests etc... by default in TS & RA2 grounds/sky could be useful (or not... Laughing ).



BlueTextures.zip
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 Filename:  BlueTextures.zip
 Filesize:  3.51 KB
 Downloaded:  277 Time(s)


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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat May 22, 2004 1:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Costumize remapable colour/s


- the program already allows that.

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stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Sat May 22, 2004 3:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

He means

"Allow the user to make/enter a colour that will be used as a remapable since the standard ones don't suit every situation"

Its a good idea, just need to work out how to implement it well.

EDIT: Btw the bluetile.jpg isn't needed since you can turn the ground off in the Ground control area.

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