Posted: Mon Mar 05, 2018 4:03 pm Post subject:
Struggling with MindControl.Permanent=yes
I am struggling to implement this feature into a warhead or weapon.
Step 1 -
I tried simply adding the tag MindControl.Permanent=yes to the standard Controller warhead, but to no effect.
Step 2 -
Next I tried giving tagging it onto the warhead of a conventional weapon, in this case I used the siege chopper 160mm warhead. - to no effect.
Step 3 -
I changed projectiles on the basic MindControl weapon thinking maybe the projectile is confusing it. I set it to invisible, still no effect.
Seems I cannot get a unit to fire a perma-mindcontrol weapon - yet the ares documentation does not specifically state this is not possible - as I expect it would have stated, if it were impossible.
[ControllerBuilding];Mind control warhead. Will skip normal damage like EMP did
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
MindControl=yes
MindControl.Permanent=yes
AnimList=YURICNTL
_________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
[ControllerBuilding];Mind control warhead. Will skip normal damage like EMP did
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
MindControl=yes
MindControl.Permanent=yes
AnimList=YURICNTL
_________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
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