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 Forum index » PPM Zone » PPM News Network
YR Red-Resurrection 2.2 released!
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Apr 01, 2018 1:07 am    Post subject:  YR Red-Resurrection 2.2 released!
Subject description: This is not a drill. Biggest update to the mod yet!
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YR Red-Resurrection 2.2 released!



Soviet invasion confirmed! This is not a drill! YR Red-Resurrection 2.2 is finally here, no joke!

It is by the far biggest update to the mod ever, having taken the last year to develop (to the month), driven largely by the interest and feedback fromt the little discord community that has developed. The original goal was simply to port the mod to the CnCNet 5 client, making it possible to play online again and increase accessibility, but as it went along it resulted in almost totally overhauling the eight countries as well, making them very individual and unique.



Tonnes of work has gone into this and I definitely want to thank the testers and contributors for making it possible and, largely, a fun experience. #Tongue  Particularly a thanks needs to go to Starkku for making this entire thing possible by providing lots of technical support, particularly with the client, and the toolset he has developed.

And now its out!

Features

  • Two factions, the Allies and the Soviets with all new arsenals.
  • Four countries per faction, each with 12-15 unique units, structures and support powers.
  • An entirely rebalanced experience with rapid, dynamic gameplay providing the player with plenty of opportunities for attack.
  • Over 140 new units, structures & support powers (with 75+ added in this patch alone!).
  • Over 300 multiplayer maps and several game modes, including Dead Resurrection - where infantry killed in combat rise from the dead.
  • The vanilla Red Alert 2 campaign ported to work with the additional content of Red-Resurrection.
  • The CnCNet 5 client from rampastring & Starkku, with additional unique features.
  • Also includes an offline manual and map editor!


DOWNLOAD NOW

And if you wish to take part in the growing Red-Resurrection community, follow the links below!

--------


Key Words: #News #RedAlert2 #YurisRevenge #Ares #YRRedResurrection 

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyörgy, Hungary

PostPosted: Sun Apr 01, 2018 3:34 pm    Post subject: Reply with quote

The only joke here is what I've contributed in the last minutes lol. Very Happy

Also RedRes 2.2 even includes performances of two of my friends even - who previously only voiced for AS. Very Happy
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AS Discord server: https://discord.gg/7aM7Hm2

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E1 Elite
Commander


Joined: 28 May 2013

PostPosted: Mon Apr 02, 2018 5:00 pm    Post subject: Reply with quote

Congrats on the release, I played couple of skirmish matches. May I know what is additional unique features added to the client?

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Starkku
Tiberian Beast


Joined: 28 Dec 2007
Location: Finland

PostPosted: Mon Apr 02, 2018 6:29 pm    Post subject: Reply with quote

Congratulations on the release.

E1 Elite wrote:
May I know what is additional unique features added to the client?


Not much that is actually game-changing, so far. Most notable is probably the ability to define additional 'random side selectors' that could be used to make options like 'Random Allied/Soviet Country' appear in game setup, as is the case in RR. Rest are mostly convenience features or allowing easier customization of certain existing client properties.
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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Mon Apr 02, 2018 7:26 pm    Post subject: Reply with quote

Starkku wrote:
Not much that is actually game-changing, so far. Most notable is probably the ability to define additional 'random side selectors' that could be used to make options like 'Random Allied/Soviet Country' appear in game setup, as is the case in RR. Rest are mostly convenience features or allowing easier customization of certain existing client properties.

Would you be willing to submit these changes to the master client branch? Additional random side selectors have been requested by many YR players and modders, and I'm interested in knowing which "existing client properties" you've made easier to customize.

Congratz on the release, I like that main menu. I think it's the first time someone has made "icon buttons" for the client instead of just having the buttons be lined up like they'd be in a column.
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Starkku
Tiberian Beast


Joined: 28 Dec 2007
Location: Finland

PostPosted: Mon Apr 02, 2018 9:34 pm    Post subject: Reply with quote

^Rampastein wrote:

Would you be willing to submit these changes to the master client branch? Additional random side selectors have been requested by many YR players and modders, and I'm interested in knowing which "existing client properties" you've made easier to customize.


Certainly. Although certain things involving build configurations, mods and few updater-related changes might need to be left out. It might take me a little while to sort it out but expect it to happen sometime this week.
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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Tue Apr 03, 2018 8:15 am    Post subject: Reply with quote

There's no hurry Smile
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XxpeddyxX
Commander


Joined: 03 Sep 2004
Location: Sydney, Australia

PostPosted: Tue Apr 03, 2018 8:23 am    Post subject: Reply with quote

Congrats, great to see mods still being improved and released.

I've never played RR but there's no Yuri? Or is it being worked on currently?

Any plans for a new side?
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Apr 03, 2018 9:23 am    Post subject: Reply with quote

No Yuri and there will be no new sides. http://omegabolt.cncguild.net/ for info on all countries and units.
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