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Why no FireRate
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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sat Apr 07, 2018 9:55 am    Post subject:  Why no FireRate Reply with quote  Mark this post and the followings unread

There is WalkRate & IdleRate but there is no FireRate
How fast does FiringFrames play? Is it hardcoded?

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Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Sun Apr 08, 2018 7:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Seems like that would be taken care by your animation that you design, shouldn't dictated by an ini value. But what do I know. :shrug:

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cxtian39
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Joined: 11 Feb 2016

PostPosted: Sun Apr 08, 2018 9:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

For SHP-based unit, WalkRate controls how fast WalkFrames is played and IdleRate does the same when the unit isn't moving. But there seems to be no tag to control how fast FiringFrames is played. Maybe Ares can make a separate tag for it?

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