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SHP Aircraft Impossible?
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PussyPus
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Joined: 14 Jul 2015
Location: Egypt

PostPosted: Fri Apr 13, 2018 12:09 pm    Post subject:  SHP Aircraft Impossible? Reply with quote  Mark this post and the followings unread

I came across this topic today: https://forums.revora.net/topic/86327-shp-aircraft-and-shp-rotors/ I know when it was posted.

I saw many aircrafts as SHP, but i mainly wanted to ask how to make an SHP Aircraft? i know it's easy but what makes it hard is the shadow, usually the Artwork is hiding the full shadow, but when i ascend the model, the shadow is getting even more to the right, is there a way to get rid of this?

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4StarGeneral
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Joined: 14 Sep 2006
Location: Limbo

PostPosted: Fri Apr 13, 2018 12:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't think you can stop the shadow from doing that, but you can include the shadow in the WalkFrames and FiringFrames of the aircraft (the same thing WW did with infantry) with NoShadow=yes, but even then when it lands it will be wrong until it is on it's StandingFrames.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Apr 13, 2018 1:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

JumpJet logic makes the engine render a fake(*) shadow even with SHP units in TS. Not sure about RA2.

(*) it simply takes the normal image, changes every colored pixel into shadow and draws that on the ground below the unit.

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cxtian39
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Joined: 11 Feb 2016

PostPosted: Fri Apr 13, 2018 11:37 pm    Post subject: Reply with quote  Mark this post and the followings unread




mgtr.png
 Description:
No problem for landing
 Filesize:  253.28 KB
 Viewed:  1222 Time(s)

mgtr.png



mgtr.shp
 Description:
Take a look at this one. Shadow is just fine.

Download
 Filename:  mgtr.shp
 Filesize:  974.65 KB
 Downloaded:  14 Time(s)


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PussyPus
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Joined: 14 Jul 2015
Location: Egypt

PostPosted: Mon Apr 16, 2018 6:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Making the mesh invisible is easy but i don't know how to do it with the shadow visible, i tried a new trick for the 1st time, i thought getting the mesh for example 8 times above, then 4 times to left and 4 times to back in (ZYX), i move it with pressing [Ctrl], the mesh is in different position, but the shadow is still it's like in the center.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Apr 16, 2018 7:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh, so this isn't about the game or any coding at all.
It's just about how to use the 3d modeling program (whose name you haven't even provided so far, which would be the most crucial information to give, if you expect a clear answer in the first place).

Forum: Media Hut
Topic Title: How to create custom shadow position?
Question: How can i use (insert name of your 3d modeling tool here) to create the shadow right below the object?

See, wouldn't that have been much easier for all of us?

And the answer would be also easy. Use google to find any tutorial about using light sources in (insert 3d modeling program name here).

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PussyPus
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Joined: 14 Jul 2015
Location: Egypt

PostPosted: Thu Apr 19, 2018 11:55 am    Post subject: Reply with quote  Mark this post and the followings unread

The problem wasn't the shadow while the shp aircraft is landed, the main problem is when the aircraft start to take off and then flying in the air, the shadow will be corrupt, because i rendered the shadow with the mesh in the center, so how cxtian39 done that shp aircraft? By making the mesh invisible?, and if yes, then how to? (I use Blender)

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cxtian39
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Joined: 11 Feb 2016

PostPosted: Thu Apr 19, 2018 8:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Emmm, don't know Blender.
In max you right click->object properties->uncheck "visible to camera"

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4StarGeneral
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Joined: 14 Sep 2006
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PostPosted: Fri Apr 20, 2018 12:23 am    Post subject: Reply with quote  Mark this post and the followings unread


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