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RA2's (or older) max perfomance
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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat May 19, 2018 11:24 am    Post subject:  RA2's (or older) max perfomance
Subject description: Is the sky really the limit here?
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I was wondering if RA2 (or older) can really use a PC's full potential.
I.E. is it worth buying a high-end machine if it'll be used exclusively for RA2-games?
Or is a weaker set-up better, as the engine won't be using that i7 8th gen too much when compared to slower ones?

Just curious. Thanks.

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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OmegaBolt
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Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat May 19, 2018 4:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't think it uses the graphics card at all, and pretty sure it doesn't use multiple cores properly either, if at all. Think what affects performance the most isn't PC horsepower but other factors like the OS / drivers at supporting old games / Direct X. As seen a few years ago when an nVidia driver update wrecked TS performance for some people.

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Sat May 19, 2018 6:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

It doesn't use the graphics card and it doesn't make use of more than 1 core.

You get maximum performance from any highly-clocked modern CPU. A 6-core, 12-thread i7 won't give any better performance than a quad-core i3, unless the i7 has a significantly higher clock rate. Basically any modern Intel CPU (excluding maybe ultra low-power laptop CPUs) or AMD Ryzen should be plenty for the game.

As OmegaBolt mentioned, the compatibility stuff also has a huge impact on how the game runs.

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CnCNet Client | CnCNet TS patches | More Quality-of-Life Improvements for RA Remastered


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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat May 19, 2018 6:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

How much RAM is the max?

_________________
One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Sat May 19, 2018 6:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's been a long time since I checked RAM usage, but IIRC for vanilla TS it's a bit over 100 MB in large maps. YR as well as mods like DTA and TI need more, but still relatively insignificant amounts. As long as you have enough for Windows and background applications, you will have enough for the game.

4 GB should be plenty if playing RA2 is the only thing you do, although if you also want the system to handle other things well, I'd aim for 8 GB, or 16 GB for some extra future proofing.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat May 19, 2018 6:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

I already have an 8gig machine. It is called SB2 13.5'' i7 8GB Wink

Still thanks for the input and satisfying my curiousity Smile

One last thing: does RA2 not using the GPU mean that I don't need to specify the NVIDIA processor as the prefered one for RA2?
In that case: do I even need a GPU (outside the integrated one) to get RA2 to run on newer systems? I remember reading somewhere that RA2 wouldn't run properly when no GPU is found (unless your lucky).

Lastly: does anyone know why the settings and renderers differ from set-up to set-up despite us dealing with the same Losers10?

_________________
One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Sat May 19, 2018 7:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

TAK02 wrote:
One last thing: does RA2 not using the GPU mean that I don't need to specify the NVIDIA processor as the prefered one for RA2?

Pretty much. In the past, bugs in Intel graphics drivers made it harder to run TS and RA2, but we haven't seen many issue reports about that lately, so I guess the DirectDraw wrappers (ddraw.dlls, iow. "renderers") have fixed that problem as well. In case you run into issues with the integrated one, it could still be worth it to give the dedicated GPU a try though.

TAK02 wrote:
In that case: do I even need a GPU (outside the integrated one) to get RA2 to run on newer systems?

Nope. The integrated one is enough.

TAK02 wrote:
Lastly: does anyone know why the settings and renderers differ from set-up to set-up despite us dealing with the same Losers10?

There's lots of factors. Different hardware, different driver versions, software running in the background could also affect it etc. For example, the game used to work differently with some renderers when using AMD GPUs, compared to using Nvidia GPUs. Also, as OmegaBolt said, a few years ago there was an Nvidia driver update that slowed down the game's performance (on some renderers).

The latest GDI TS-DDRAW by FunkyFr3sh and dkeeton might work universally, though. Or at least it seems promising.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat May 19, 2018 11:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Actually video card does play a role in performance as it relates to memory/pages and resolutions. Not all gpus that handle high-res have adequate vram transfer speeds, either because the memory width, or architectural weakness (low clocks)...

I remember this was especially prevalent, or easy to notice when ATI started releasing better drivers that optimized win2k/xp, and then later when their cores included further enhancements to 2D along with video encoding functions. You could really tell how much faster the screen updated.

I can mine Ubiq or XMR on my 7950 3gb while playing RA2 with no issues, I get ever so slight jitter at times when mining Ubiq since it is far more memory intensive.

So all that is to say 2D performance does vary and does matter, but the Cinebench rating won't help you.

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