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 Forum index » Modding Central » Media Hut
Voxel Mash-up
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snmiglight
Disk Thrower


Joined: 25 Aug 2007
Location: Manila, Philippines

PostPosted: Mon May 28, 2018 11:33 pm    Post subject:  Voxel Mash-up
Subject description: From Gangster, Damfoos, and Azri
Reply with quote

I mashed Gangster's, Damfoos', and Azri's War Miner and here's the result.

I really wish I can release this in public, but since parts of it are from Damfoos (which I assure him not to be released, only the storage part and wheels are mine) and from MO's War Miner,  I really can't set it up for public download.


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ingame.png



harv_000.gif
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 Viewed:  1482 Time(s)

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Damfoos
Grenadier


Joined: 27 Mar 2016

PostPosted: Tue May 29, 2018 7:42 am    Post subject: Reply with quote

This actually looks very cool. The reason why I don't release that miner is because it's made for a project and I didn't originally intend to make it public, and guys want it to stay this way. However if your mashup didn't include parts of Azri miner (think you can recreate these parts yourself anyway) I'd rather use yours in the mod instead, and uploaded mine for public use.

Did you actually copy parts from it however, or you recreated it voxel by voxel? Because I don't remember giving it to anyone except for that mod. If the latter is the case, I don't mind if you release it or not, it's a good and interesting voxel, and that design wasn't my own anyway, I've just colored someone else's voxel and added some more details.

I would use a fancier turret though #Tongue

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cxtian39
Tiberian Beast


Joined: 11 Feb 2016
Location: United States

PostPosted: Tue May 29, 2018 8:31 am    Post subject: Reply with quote

The container looks too shinnny
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Creator
Rocket Cyborg


Joined: 15 Aug 2017
Location: Somewhere in Viet Nam

PostPosted: Tue May 29, 2018 11:55 am    Post subject: Reply with quote

Just keep it to yourself

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m7
Commander


Joined: 17 Apr 2009
Location: The Fang

PostPosted: Tue May 29, 2018 12:43 pm    Post subject: Reply with quote

Super nice miner! Quite impressive, I wish my own looked half as good as that one does.
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Noddy
Vehicle Driver


Joined: 24 Oct 2017

PostPosted: Tue May 29, 2018 3:03 pm    Post subject: Reply with quote

looks like Erastuses miner quality wise. Superb

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UNSC THE CHILL OF WAR
Vehicle Drone


Joined: 15 Nov 2017

PostPosted: Tue May 29, 2018 3:26 pm    Post subject: Reply with quote

Nice
Is it me or do the tracks move?

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geof101
Grenadier


Joined: 30 May 2012

PostPosted: Tue May 29, 2018 4:08 pm    Post subject: Reply with quote

I hope you can share this gorgeous thing
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snmiglight
Disk Thrower


Joined: 25 Aug 2007
Location: Manila, Philippines

PostPosted: Tue May 29, 2018 5:28 pm    Post subject: Reply with quote

Damfoos wrote:
Did you actually copy parts from it however, or you recreated it voxel by voxel?

sorta both. I have copied parts of it and edited them a bit.

cxtian39 wrote:
The container looks too shinnny

yep think so. I am not so good with that tbh.

Noddy wrote:
looks like Erastuses miner quality wise. Superb

thank you. but I haven't got to the point that matches his voxel's quality. look on the parts that are mine (container). it lacks decent texturing.

UNSC THE CHILL OF WAR wrote:
Is it me or do the tracks move?

the tracks does move Very Happy

m7 wrote:
Super nice miner! Quite impressive, I wish my own looked half as good as that one does.

thank you!

Creator wrote:
Just keep it to yourself

well, as much as possible, I want to share this to everyone.

geof101 wrote:
I hope you can share this gorgeous thing

I hope so. I would then remove the part with the MO's War Miner in my spare time so that I can share this.

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ErastusMercy
Energy Commando


Joined: 13 Nov 2007
Location: Birmingham, United Kingdom

PostPosted: Wed May 30, 2018 8:55 am    Post subject: Reply with quote

Noice stuff, those rear lights and ore containers remap location looks familiar, are you or did you work with bunongari on this?
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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Wed May 30, 2018 9:26 am    Post subject: Reply with quote

Rating 10 out of 10! Perfect!

I like
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snmiglight
Disk Thrower


Joined: 25 Aug 2007
Location: Manila, Philippines

PostPosted: Wed May 30, 2018 10:33 am    Post subject: Reply with quote

ErastusMercy wrote:
Noice stuff, those rear lights and ore containers remap location looks familiar, are you or did you work with bunongari on this?

err well.. bunongari is actually me. at some point I forgot my password here and lost access to my email, so I created a temporary account. the storage part that I sent you was sitting in my pc for a year or so and I haven't updated it until I asked for damfoos' miner. seems like it is the part(s) I needed to finish it.

@Gangster: thank you! I've been a long time fan of your miner!

Last edited by snmiglight on Wed May 30, 2018 10:40 am; edited 1 time in total

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ErastusMercy
Energy Commando


Joined: 13 Nov 2007
Location: Birmingham, United Kingdom

PostPosted: Wed May 30, 2018 10:38 am    Post subject: Reply with quote

I suspected that would be the case, nice work.
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snmiglight
Disk Thrower


Joined: 25 Aug 2007
Location: Manila, Philippines

PostPosted: Wed May 30, 2018 10:50 am    Post subject: Reply with quote

thank you sir! I still wish I had the storage from your miner. this could have been better. Smile

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snmiglight
Disk Thrower


Joined: 25 Aug 2007
Location: Manila, Philippines

PostPosted: Thu Jun 28, 2018 3:16 am    Post subject: Reply with quote

Damfoos wrote:
I would use a fancier turret though

cxtian39 wrote:
The container looks too shinnny

Sorry for double posting. So I remade the container, repainted it and remade the turret. It is my first time applying textures, btw. Criticisms please?


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TAK02
Commander


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Thu Jun 28, 2018 6:25 am    Post subject: Reply with quote

Animate the ore too #Tongue

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G-E
General


Joined: 09 Feb 2015

PostPosted: Thu Jun 28, 2018 7:08 am    Post subject: Reply with quote

Looks pretty good, try adding highlights too not just dark strips. I think it could use a bit of a kick, more dirty/grungy overall, with some really shiny scraped off parts.
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snmiglight
Disk Thrower


Joined: 25 Aug 2007
Location: Manila, Philippines

PostPosted: Thu Jun 28, 2018 8:51 am    Post subject: Reply with quote

TAK02 wrote:
Animate the ore too #Tongue

That'll be difficult Razz
TBH, I intended to animate it, but it would stop when the unit stops moving..

G-E wrote:
Looks pretty good, try adding highlights too not just dark strips. I think it could use a bit of a kick, more dirty/grungy overall, with some really shiny scraped off parts.

Not sure if I can do that. That's exactly the reason why I requested for line and filled rectangle for lighten/darken. But let's see what I can do..

Edit: I just noticed that the smaller wheels' animation looks silly.

Last edited by snmiglight on Thu Jun 28, 2018 9:15 am; edited 1 time in total

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Damfoos
Grenadier


Joined: 27 Mar 2016

PostPosted: Thu Jun 28, 2018 9:10 am    Post subject: Reply with quote

The gun looks very nice. Also why do you need darken/lighten tool expanded when you can just edit the texture in photoshop or any other image editor? It's way easier given how little freedom VXLSE tools provide. I, for one, make wheels exclusively in photoshop layer by layer, then import the layers into voxel and have a nice round shape. Texture editing allows you to slap some random dirt on the container in a matter of few clicks, try it.

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snmiglight
Disk Thrower


Joined: 25 Aug 2007
Location: Manila, Philippines

PostPosted: Thu Jun 28, 2018 9:21 am    Post subject: Reply with quote

Errm.. maybe because chinese voxellers apply textures by hand? I watched some tutorials and that's how they do it, so I apply darken/lighten voxel by voxel, and it is a bit time consuming if not tiring, that's how it came to my mind that line/filled square would make it easier. Also, I have noticed that some colors gets messed up when applying textures (and I suck at using image editors). Maybe I am doing it wrong?

Last edited by snmiglight on Thu Jun 28, 2018 10:57 am; edited 3 times in total

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TAK02
Commander


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Thu Jun 28, 2018 9:25 am    Post subject: Reply with quote

snmiglight wrote:
I just noticed that the smaller wheels' animation looks silly.
It looks nice and a bit real, actually. Feels more... dirty, and fitting for a worker of the glorious Soviet Revolution: they aren't afraid of getting their hands dirty, unlike those american dogs Very Happy
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snmiglight
Disk Thrower


Joined: 25 Aug 2007
Location: Manila, Philippines

PostPosted: Fri Jun 29, 2018 12:21 am    Post subject: Reply with quote

What I meant was, the brown part inside the wheels 'moves' while the gray part isn't. I just fixed it, I'll send a picture later on to elaborate.

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cxtian39
Tiberian Beast


Joined: 11 Feb 2016
Location: United States

PostPosted: Fri Jun 29, 2018 1:09 am    Post subject: Reply with quote

so sexy!
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snmiglight
Disk Thrower


Joined: 25 Aug 2007
Location: Manila, Philippines

PostPosted: Fri Jun 29, 2018 3:12 am    Post subject: Reply with quote

Here's a better wheel texture animation:


wheels.gif
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snmiglight
Disk Thrower


Joined: 25 Aug 2007
Location: Manila, Philippines

PostPosted: Wed Aug 08, 2018 12:13 pm    Post subject: Reply with quote

Sorry again for bumping. So I have followed Overwatch's tutorial in ra2diy on how he tilted the rocket in his v3 rocket and here's the result.


tilt.png
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tilt.png



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OverWatch
Grenadier


Joined: 23 Jun 2016
Location: The lijiang tower

PostPosted: Wed Aug 08, 2018 2:38 pm    Post subject: Reply with quote

good work
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BySc
Scorpion Sniper


Joined: 07 Jul 2013
Location: Anywhere In The World

PostPosted: Wed Aug 08, 2018 2:59 pm    Post subject: Reply with quote

Thats good.
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