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Unit remaining after defeat
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KALAPS S8
Grenadier


Joined: 02 Aug 2012

PostPosted: Mon Jun 11, 2018 10:33 am    Post subject:  Unit remaining after defeat Reply with quote  Mark this post and the followings unread

How to make unit remaining in map after defeat ? (defeat unit country)

Example : wall

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Jun 11, 2018 10:40 am    Post subject: Reply with quote  Mark this post and the followings unread

IIRC, walls are not buildings/units, but overlay.

And overlay is, in a nut-shell, part of the terrain like ore, that is destructible the same way as trees and the aforementioned ore.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Jun 11, 2018 10:55 am    Post subject: Reply with quote  Mark this post and the followings unread

You cant...

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KALAPS S8
Grenadier


Joined: 02 Aug 2012

PostPosted: Mon Jun 11, 2018 2:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

TAK02 wrote:
IIRC, walls are not buildings/units, but overlay.

And overlay is, in a nut-shell, part of the terrain like ore, that is destructible the same way as trees and the aforementioned ore.

I need to make them stay.

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Mon Jun 11, 2018 6:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you don't define die sequence for infantries, they remain after dead
BTW wall isn't an example

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KALAPS S8
Grenadier


Joined: 02 Aug 2012

PostPosted: Tue Jun 12, 2018 6:52 am    Post subject: Reply with quote  Mark this post and the followings unread

cxtian39 wrote:
If you don't define die sequence for infantries, they remain after dead
BTW wall isn't an example

Not this .
Need normal sequense and remaining after defeat normal unit .

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue Jun 12, 2018 7:36 am    Post subject: Reply with quote  Mark this post and the followings unread

It might be more helpful if you elaborate on what exactly you want to achieve.
I mean, what do you want that after-defeat unit/building to do? Turn to neutral and just stand there?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Jun 12, 2018 7:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
You cant...

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Tue Jun 12, 2018 9:30 am    Post subject: Reply with quote  Mark this post and the followings unread

For testing, a hack for YR gamemd.exe is available for the match to continue after win/lose - at address 0xFC9E0 and 0xFCBD0 change bytes 83 EC 10 to C2 04 00.

In SP maps, condition for win/lose can be changed but in MP maps it can't be done.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Jun 12, 2018 9:44 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm presuming (based on a discussion we had else where) he wants a sides units to turn neutral & go into sleep mission after you have destroyed their base in short game, instead of them just blowing up. Either for aesthetic reasons or so the player can then capture them etc.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue Jun 12, 2018 10:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
sides units to turn neutral & go into sleep mission after you have destroyed their base in short game, instead of them just blowing up. Either for aesthetic reasons or so the player can then capture them etc.

Makes sense. But maybe guard/area guard or even retreat/abandon base makes more sense. It's what soldiers would do IRL without a commander Smile

Although, as was already stated, this is only possible in SP. Unless Alex can/wants to implement it?

Also, units staying idle/what-ever won't create nearly as much lag as blowing everything up does (speaking from experience on the HP Mini).

Last edited by TAK02 on Tue Jun 12, 2018 10:13 am; edited 1 time in total

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KALAPS S8
Grenadier


Joined: 02 Aug 2012

PostPosted: Tue Jun 12, 2018 10:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
I'm presuming (based on a discussion we had else where) he wants a sides units to turn neutral & go into sleep mission after you have destroyed their base in short game, instead of them just blowing up. Either for aesthetic reasons or so the player can then capture them etc.

Yes .


Country defeat , unit this country change neutral or remaining in map .

This need for wreckage units .

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Jun 12, 2018 10:40 am    Post subject: Reply with quote  Mark this post and the followings unread

As I attempted to imply in my previous post, it's currently not possible to do what you ask. You'll have to ask Alex to add it to Ares as a new feature.

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KALAPS S8
Grenadier


Joined: 02 Aug 2012

PostPosted: Tue Jun 12, 2018 10:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Ohh... Have to apply a very perverted way for job this.  Mad

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