Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Mar 28, 2024 3:53 pm
All times are UTC + 0
[2] The Forstwirtschaft
Moderators: Dawn of the Tiberium Age Staff
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Taserface
Civilian


Joined: 08 Jun 2018

PostPosted: Mon Jun 11, 2018 8:50 pm    Post subject:  [2] The Forstwirtschaft
Subject description: By Taserface
Reply with quote  Mark this post and the followings unread

My second Map......and suggestions for improvement are desired!



2_the_forstwirtschaft_182.png
 Description:
 Filesize:  5.79 MB
 Viewed:  2557 Time(s)

2_the_forstwirtschaft_182.png



[2] the forstwirtschaft.map
 Description:
ver. 1.1

Download
 Filename:  [2] the forstwirtschaft.map
 Filesize:  200.09 KB
 Downloaded:  14 Time(s)


Back to top
View user's profile Send private message
Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Tue Jun 12, 2018 12:03 am    Post subject: Reply with quote  Mark this post and the followings unread

The map's layout as well as the detailing both look mostly nice, although there are indeed a few things that could be improved (mainly involving the trees).
  1. You placed down many tree groups (TC01-05) and as shown in LKO's DTA mapping guide, it's necessary to place impassable overlay under the foundation of those tree groups in order to prevent units from moving through them.

    Mind that you should never place impassable overlay under the regular trees however, because those can be destroyed and the cell the tree used to be on would then remain impassable to units for no apparent reason.
  2. A good number of the tree groups you placed overlap with one another and this doesn't always look great.
  3. The placement of the trees along the bottom border of the map as well as along the north-east corner looks unnatural (the formation looks like a straight line along those borders, which gives an artificial impression).
  4. Some areas still look slightly bland, so it could help to place some pebbles and some more tall grass (Ground 3) around.
  5. The train tracks end too abruptly. You can find better endings within the "Train Tracks Normal Set" overlay.
  6. You could optionally make the map slightly darker to make the light rays a bit more prominent if you want. You can do this by going to Edit>Lighting and then lowering the value for
    Ambient. How much darker (if at all) is up to your own preference, as long as you don't make it so dark that it becomes difficult to see anything on monitors with low contrast ratios.

_________________

Back to top
View user's profile Send private message Send e-mail ModDB Profile ID YouTube User URL Facebook Profile URL
Taserface
Civilian


Joined: 08 Jun 2018

PostPosted: Tue Jun 12, 2018 10:24 am    Post subject: THANKS ! Reply with quote  Mark this post and the followings unread

Ok thanks for the help ,I will improve it soon !

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1477s ][ Queries: 14 (0.0097s) ][ Debug on ]