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Damage Airborne Units
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KALAPS S8
Grenadier


Joined: 02 Aug 2012

PostPosted: Sat Jun 23, 2018 2:14 am    Post subject:  Damage Airborne Units
Subject description: Bug
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This(tag : DamageAirThreshold) not job for rocket(missile) WH .

Last edited by KALAPS S8 on Sat Jun 23, 2018 9:00 am; edited 1 time in total

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sat Jun 23, 2018 2:57 am    Post subject: Reply with quote  Mark this post and the followings unread

what are you trying to report?

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KALAPS S8
Grenadier


Joined: 02 Aug 2012

PostPosted: Sat Jun 23, 2018 9:01 am    Post subject: Reply with quote  Mark this post and the followings unread

cxtian39 wrote:
what are you trying to report?

Tag
Code:
DamageAirThreshold=-1

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sat Jun 23, 2018 5:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

ROFL! you should use "work" not "job"

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mevitar
Missile Trooper


Joined: 31 Dec 2010

PostPosted: Sat Jun 23, 2018 8:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't have any issues with it.

What's the CellSpread= value on that warhead? It won't affect air units if they're too far from the impact area.

That tag affects only warheads that detonate on ground (or on the bridge), not those that detonate in air - those always dealt damage to air units caught within their CellSpread. Also, the area that air units are checked for damage is a sphere, not a cylinder, so units can evade damage if they fly high enough above the target.

cxtian39 wrote:
ROFL! you should use "work" not "job"
He's clearly using a translator.

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sun Jun 24, 2018 2:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks like my translator is 100 times smarter #Tongue

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KALAPS S8
Grenadier


Joined: 02 Aug 2012

PostPosted: Sun Jun 24, 2018 7:28 am    Post subject: Reply with quote  Mark this post and the followings unread

#Mad



SCRN.20180624-151245-00512.png
 Description:
Left rocket CellSpread=10.0 , not damage air
 Filesize:  691.25 KB
 Viewed:  1309 Time(s)

SCRN.20180624-151245-00512.png



SCRN.20180624-151251-00783.png
 Description:
Right rocket CellSpread=5.0 , not damage air
 Filesize:  615.39 KB
 Viewed:  1309 Time(s)

SCRN.20180624-151251-00783.png



SCRN.20180624-151322-00406.png
 Description:
Gun CellSpread=5.5 , damage air
 Filesize:  544.8 KB
 Viewed:  1309 Time(s)

SCRN.20180624-151322-00406.png



SCRN.20180624-151341-00160.png
 Description:
CellSpread=10.0 , damage air
 Filesize:  601.07 KB
 Viewed:  1309 Time(s)

SCRN.20180624-151341-00160.png



SCRN.20180624-151430-00822.png
 Description:
CellSpread=30.0 , damage air
 Filesize:  496.62 KB
 Viewed:  1309 Time(s)

SCRN.20180624-151430-00822.png



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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Sun Jun 24, 2018 11:15 am    Post subject: Reply with quote  Mark this post and the followings unread

If that first rocket being 10 is right, it looks like it's somehow doubling the distance to air units which according to ModEnc is supposed to be halved, so instead of being 1024 leptons away its 2048 (8 cells) so a 10 CellSpread that hit in that spot, will miss because of the way the circle is drawn. If it had hit the cell above,  or below it, it would've hit, but not to the left or right.
BUT the Gun shot of 5.5 hit in which the center of a kirov is on the very edge of 5.5 so it's not doubled so that entire thing is thrown out the window. I'd say it's only working if it hits the same cell, but then the 30 cell wouldn't work, so ztype if I know. The only thing that would make sense is that first rocket is also 5 and not 10.

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KALAPS S8
Grenadier


Joined: 02 Aug 2012

PostPosted: Sun Jun 24, 2018 11:42 am    Post subject: Reply with quote  Mark this post and the followings unread

This problem only rocket (v3/dmisl/bmisl)
Cellspread 30 in nuke .

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