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Dreadnought Prime
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t98766a
Civilian


Joined: 03 Jun 2018

PostPosted: Sun Jun 24, 2018 10:57 pm    Post subject:  Dreadnought Prime
Subject description: Enhanced version of Soviet Dreadnought
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Enhanced version of Soviet Dreadnought. Equipped with new, non-exposed missile launcher, it can launch more frequently than original dreadnought, and these enhanced missiles fly faster and range longer than original dreadnought missiles. Besides, it immune to mind control and parasite units like squid,  which makes it a much more threatening heavy weapon. BUT, you can ONLY build 1.

Ps: This unit can NOT run on original YR platform (Since it doesn't support custom missile), so you need to run it on Ares, and rules code has been optimised for Ares.

Notice: Competely original content made by the author, if you'd like to quote or publish this, be sure to mark the author. Thank you

Author: t98766a
Email: tomjerry1087@gmail.com



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Last edited by t98766a on Sun Jun 24, 2018 11:35 pm; edited 1 time in total

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Jun 24, 2018 11:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just a note: all voxels posted in this specific Voxels forum must be downloadable, otherwise they'll be moved to Media Hut. This is why I have removed the "[with download]" from the title of this topic.

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Mon Jun 25, 2018 4:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Too big
Cause severe overlap problem

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Jun 25, 2018 6:53 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm not a fan, besides the overly simplistic flat faces meeting at 45deg angles mostly, it also doesn't have any flow to it, all you've  done is make an even more cartoonish VLAD.

It reminds me of all those tanks that have their front trads slope rearwards, with turrets way at the back.

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t98766a
Civilian


Joined: 03 Jun 2018

PostPosted: Mon Jun 25, 2018 8:38 am    Post subject: Reply with quote  Mark this post and the followings unread

cxtian39 wrote:
Too big
Cause severe overlap problem


True, I realized that too. But after trying many times, it's still such giant, because shrinking too much would make it too small to be a heavy war ship.
Thank you for your advice. Cheers!

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t98766a
Civilian


Joined: 03 Jun 2018

PostPosted: Mon Jun 25, 2018 8:46 am    Post subject: Reply with quote  Mark this post and the followings unread

G-E wrote:
I'm not a fan, besides the overly simplistic flat faces meeting at 45deg angles mostly, it also doesn't have any flow to it, all you've  done is make an even more cartoonish VLAD.

It reminds me of all those tanks that have their front trads slope rearwards, with turrets way at the back.


Thanks for your advice buddy. You are right, I did borrow some idea from the design of VLAD and DRED, to make it more familiar. And indeed it's too big, I was also trying to shrink it down but failed because, after all, it has to be gigantic. As to 45-deg problem, I'll keep looking for solutions.

Thanks again and hope you have a good day Wink

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Mon Jun 25, 2018 12:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Classic voxels of this game was nice but those days, voxels of this game are better like MO, TI & DTA

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Mon Jun 25, 2018 10:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like it. You can prevent overlap by using it as a map decoration or making it a hero (only 1 ship)

Original dred already overlaps a lot, this ia a problem of game engine.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Tue Jun 26, 2018 4:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

I really like this voxel. You clearly put a strong effort into imitating WW's style. If you can clean up the bow's normals, it wouldn't look out of place with stock RA2 assets.

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Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Tue Jun 26, 2018 6:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

I really like the voxel not only it fit to WW original but also didn't show any sight of mess up detail at south east angle like most community voxel.

great job!

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Iowa3
Soldier


Joined: 08 Aug 2013
Location: China

PostPosted: Wed Jun 27, 2018 9:49 am    Post subject: Reply with quote  Mark this post and the followings unread

looks good!

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Black Temple Gaurdian
Soldier


Joined: 08 Aug 2010

PostPosted: Wed Jun 27, 2018 9:56 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't know how to say this, but I'll try anyway.
You've got the art style of WW down very nicely, but not their conceptual style. Notice that WW goes very much for exaggeration: if it has a rocket, it's going to take up at least roughly a half of the unit. If it has a turret, it's going to be mostly turret, etc.

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