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RA2 INI Scripts were combined in a pack
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Jul 18, 2018 3:47 am    Post subject:  RA2 INI Scripts were combined in a pack
Subject description: Yuri slaves may work to help you removing bugs from your mod.
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Hello everyone! A lot of things happened in the latest 2 months here, although our news posts may not reflect it very clearly. I was overloaded with real life things in these days and most of the people were too shy to post a topic at the Community News forum. So, I'll try to catch up from now on and this is why I may post some very old news, like this specific one.

Anyway, G-E has packed his tools (AICheck, AIClean, MapClean and SoundCheck) into one single package and now he has fully documented it there.

These tools can be used on INI files from Red Alert 2 and it supports Yuris Revenge. Ares support has some restrictions, since it doesn't support internal file inclusion.

Regarding each tool, here's what do they do:

Quote:
AICHECK is the primary tool for analyzing the various critical game .ini files used by RA2 and YR, it does not modify the source files in any way, it is strictly for analyzing. In general AICHECK is the go-to for an active mod developer, after a round of changes or edits, it is worth doing a quick run to verify nothing was missed, nothing was incorrectly declared, or in some cases a value was out-of-range.


Quote:
AICLEAN attempts to correct basic mistakes, either created by Westwood, or by the author to generate a new ai.ini that is minimalist, neatly spaced, and potentially comment free. More recently, a cleaning function was also added to the RULES parsing section, and can also generate a cleaned rules.ini for publishing, though the resulting code is not likely ideal as the development source. In this respect, the cleanrules option could be considered as unrelated to the core function of cleaning the AI, and as more post-production oriented.


Quote:
SOUNDCHECK has a singular purpose when it comes to identifying problems, to catch any and all mistakes or omissions regarding the audio resources and the sound object definition. The two most common areas of sound related mistakes are made are inconsistent object names, and missing wave files that were not added to the audio.id/audio.bag as necessary. Fixing these errors is well beyond the scope of SOUNDCHECK, so no files are modified.


Quote:
MAPCLEAN exists to scrub maps of irrelevant/unnecessary code added by FinalAlert2, and now add or replace code as well. Originally the houses and other redundant code was removed from maps, usually as a first-and-only cleaning pass after completing the map. This shrunk maps
slightly and reduced the chance of duplicate definitions competing to set the same values. This was expanded to allow removing all known junk sections, which are listed in mapclean.cfg under the [Remove] section, but can be used on mod-specific maps to quickly and easily scrub scripts and triggers that may cause problems if desired.



Visit this topic to download them and share your thoughts about it, to help improving these tools in the future and making error detection on INI files an easier job. And download the very latest version of Sound Check (2.2) here.


Key Words: #News #RedAlert2 #YurisRevenge #Ares #RA2INIScripts #AIClean #MapClean #SoundCheck #AICheck 

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Thu Jul 19, 2018 12:59 pm    Post subject: Reply with quote  Mark this post and the followings unread


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