Posted: Tue Jul 24, 2018 3:25 pm Post subject:
Traversing Trenches doesn't work
Subject description: How can IsTrench logic work with Battle Bunker? (without garison animation bug)
This is the description of the Traversing Trenches logic in Ares Documentation:
Quote:
Specifies a unique name for this particular trench so that the game knows that it is a trench for traversal purposes, and allows occupants to transfer between segments of the same trench type.
I wonder how to enable the Traversing Trenches logic, say for Soviet Battle Bunker. The following code was appended to the original rulesmd.ini, but it didn't work even though the garrisoned BattleBunker were adjacent to an empty one. Worse, the garisoned animation of BattleBunker was disabled after the following code appended.
Code:
[NABNKR]
IsTrench=BattleBunker ; Ares 0.1 (string - trench type ID)
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Tue Jul 24, 2018 3:53 pm Post subject:
IIRC Trenches are limited to 1x1 buildings. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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