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[ARES] Lamborghini huracan performante
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god_l1k31
Light Infantry


Joined: 05 Oct 2014

PostPosted: Wed Jul 25, 2018 7:06 am    Post subject:  [ARES] Lamborghini huracan performante
Subject description: Another test again
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I really need to know if i'm at least close to the "proper lighting"

I also added 3 versions and i want to know which one is closer to the "right one". Like i've said i'm not using 3d software so i have to do everything manually. And i know i can do it i just need to know how exactly it should look like.



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god_l1k31
Light Infantry


Joined: 05 Oct 2014

PostPosted: Wed Jul 25, 2018 7:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh and BTW, this is my 1st ever SHp vehicle unit Very Happy

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jul 25, 2018 7:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Can't tell any difference between the 3 versions, but there is 50% of the time uninteresting shadow.
3 still images showing the object in 8 different facings would be better for comparison.

What do you mean with "proper lighting"?
-matching voxels. -> no
-matching SHP vehicles -> yes, looks fitting,
though hard to tell on such a tiny and flat object,
casting almost no shadow due to low height
and having a very bright texture which makes shadowed areas on the object itself hard to see

Pure black and pure white as texture doesn't leave much space for any brightening/darkening by lighting/shadowing.

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god_l1k31
Light Infantry


Joined: 05 Oct 2014

PostPosted: Wed Jul 25, 2018 7:25 am    Post subject: Reply with quote  Mark this post and the followings unread

By proper lighting i mean Brigtness/contrast, maybe even sharpness. In the 3 versions mostly the contrast is different. I was wondering which one fits more in the game. And what else can be improved overall. This time (probably not much noticeable like u said) i've added the light source from south-west. So maybe if i change the car color...

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Thu Jul 26, 2018 1:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Can you convert it to VXL? I think it will look better

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Jul 26, 2018 6:27 am    Post subject: Reply with quote  Mark this post and the followings unread

cxtian39 wrote:
Can you convert it to VXL? I think it will look better
Face palm!

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SHP Artist of Twisted Insurrection:  Nod buildings

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X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Thu Jul 26, 2018 9:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
Can't tell any difference between the 3 versions.


Animation1.gif has higher ambient, while Animation2.gif has lower ambient (matches the game colors)

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