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Generals Alpha Mod for OpenRA spotlights the tunnel system.
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jul 28, 2018 6:44 am    Post subject:  Generals Alpha Mod for OpenRA spotlights the tunnel system.
Subject description: Shoes! We need new shoes and AK-47 for everyone!
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For those wondering if will there be any opportunity to make a Generals version of OpenRA, MustaphaTR has posted an interesting answer for that earlier in this month. He is working on a mod for OpenRA called Generals Alpha and he has showcased in the video below a work in progress GLA tunnel system for the game.

Here's his description on Generals Alpha:

Quote:
Generals Alpha is a new mod i'm working on. For begginning, i'm planning to remake Vanilla Generals - not Zero Hour - as much as possible on OpenRA, using graphics from RA and TD.


And the video with the tunnel system and some other Generals logics on OpenRA:





Key Words: #News #OpenRA #GeneralsAlpha 

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Mechacaseal
AA Infantry


Joined: 29 Aug 2015

PostPosted: Sat Jul 28, 2018 8:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't see the point in using generals sound effects if youre not going to use generals graphics as well. If you are going after incorporating generals gameplay into C&C and RA there's no point making it sound like generals if it doesn't look like generals.

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oy
Guest




PostPosted: Sat Jul 28, 2018 10:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

+1 Mechacaseal

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Jul 28, 2018 11:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

I hope some of the art is just placeholder for now. For Infantry at least you could go the same method they did with using colored bands/backpacks to help distinguish other variants.

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