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 Forum index » Modding Central » Public Project Announcements
1st Previews of new mod; New Horizons
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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Lee3y
Soldier


Joined: 09 Feb 2018

PostPosted: Mon Aug 13, 2018 5:25 pm    Post subject:  1st Previews of new mod; New Horizons Reply with quote

My first screenshot releases prior to the release of the mod, the 1st public appearance!

Showing some instances of the Soviet faction.


SCRN.20180812-180806-00467PNG.png
 Description:
Some items on screen; T-14 Armata, T-90M, BMP 2, T-72...
 Filesize:  499.07 KB
 Viewed:  664 Time(s)

SCRN.20180812-180806-00467PNG.png



SCRN.20180812-180343-00315.png
 Description:
Some items on screen; 96L6E Mobile radar, S-300 Air defence complex, Mi-24 gunship, Mi-28 Attack Helicopter, Airfields, Coastal gun...
 Filesize:  474.17 KB
 Viewed:  664 Time(s)

SCRN.20180812-180343-00315.png



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TAK02
Commander


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Aug 13, 2018 7:14 pm    Post subject: Reply with quote

Holy moly!
I like the map.
Mod-exclusive or public asset?
_________________
One and only developer of C&C S. True Supremacy.
Youtube: C&C Supremacy Mod | Skype: TAK02 Supreme CnC Mods
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue
I once ninja'd MigEater #Tongue
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G-E
General


Joined: 09 Feb 2015

PostPosted: Wed Aug 15, 2018 5:23 am    Post subject: Reply with quote

Voxels are grainy, since I don't expect you to make a custom VPL I suggest smoothing out the features so there are less single-pixel wide details. You can also improve the voxel appearance on the maps, the lighting is too harsh, try setting the ambient level to 0.9000000 that usually helps.

TAK02 wrote:
Holy moly!
I like the map.
Mod-exclusive or public asset?

It's a map of europe nothing special, terrain can't do it justice anyway.
_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

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Lee3y
Soldier


Joined: 09 Feb 2018

PostPosted: Wed Aug 15, 2018 10:08 am    Post subject: Reply with quote

TAK02 wrote:
Holy moly!
I like the map.
Mod-exclusive or public asset?


Hi TAK02, this is actually one of the few maps I've done work on. Originally I downloaded a template, but have since expanded (increased it's size), reshaped, and added a shitload to it (including structures for certain start positions reflecting the country started in.

Once the mod is released, consider it public asset. Wink

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Lee3y
Soldier


Joined: 09 Feb 2018

PostPosted: Wed Aug 15, 2018 10:11 am    Post subject: Reply with quote

G-E wrote:
Voxels are grainy, since I don't expect you to make a custom VPL I suggest smoothing out the features so there are less single-pixel wide details. You can also improve the voxel appearance on the maps, the lighting is too harsh, try setting the ambient level to 0.9000000 that usually helps.

TAK02 wrote:
Holy moly!
I like the map.
Mod-exclusive or public asset?

It's a map of europe nothing special, terrain can't do it justice anyway.


Hi G-E, the lighting is left at standard settings. Although I may consider checking the difference.

The terrain is also the standard game's terrain.

I don't know what is VPL, I'm not so great with acronyms.

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Lee3y
Soldier


Joined: 09 Feb 2018

PostPosted: Wed Aug 15, 2018 10:20 am    Post subject: Reply with quote

A couple more screenshots which i didn't get a chance to upload the other day, from same game/map as last, and still sticking with the soviet faction:


SCRN.20180812-180935-00603png.png
 Description:
Some items on screen; A glimpse of the BMPT Terminator, and an Msta mobile artillery unit.
 Filesize:  513.12 KB
 Viewed:  579 Time(s)

SCRN.20180812-180935-00603png.png



SCRN.20180812-181031-00859png.png
 Description:
Some items on screen; Soviet Advanced Radar Station, Communications intercept station, a Zubr, Admiral Kuznetsov Heavy Aircraft-Carrying Cruiser, Kirov Class Heavy Missile Cruiser...
 Filesize:  464.96 KB
 Viewed:  579 Time(s)

SCRN.20180812-181031-00859png.png



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Lee3y
Soldier


Joined: 09 Feb 2018

PostPosted: Thu Aug 23, 2018 8:17 pm    Post subject: Reply with quote

I will hopefully upload the mod tomorrow, collecting final pictures before release.


png3.png
 Description:
Some items on screen; Field Medics, F-35's, B-2 Bombers, and an A-10 Thunderbolt II...
 Filesize:  538.13 KB
 Viewed:  445 Time(s)

png3.png



png2.png
 Description:
Some items on screen; Apache attack helicopter, shore cannon, Abrams tanks...
 Filesize:  446.22 KB
 Viewed:  445 Time(s)

png2.png



png1.png
 Description:
Some items on screen; Allied Navy (plus a random flyover of another team's An-124), M270 MRLS, allied airfield with F117's, nuclear power plant, advanced aircraft research facility...
 Filesize:  463.65 KB
 Viewed:  445 Time(s)

png1.png



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Lee3y
Soldier


Joined: 09 Feb 2018

PostPosted: Thu Aug 23, 2018 8:20 pm    Post subject: Reply with quote

final pics of allied faction


png5.png
 Description:
Some items on screen; Bradley APC's, K9 Thunder artillery...
 Filesize:  523.34 KB
 Viewed:  440 Time(s)

png5.png



png4.png
 Description:
Some items on screen; Allied base featuring medical tent, field tent, gated wall, multiple transport solutions...
 Filesize:  521.84 KB
 Viewed:  440 Time(s)

png4.png



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TAK02
Commander


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Thu Aug 23, 2018 8:38 pm    Post subject: Reply with quote

Nice, but I think too much identical stuff is cluttering the side-bar.

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RIAKTOR
Cyborg Soldier


Joined: 23 Nov 2013

PostPosted: Thu Aug 23, 2018 8:41 pm    Post subject: Reply with quote

Tanks bigger than buildings. This style isn't for C&C.

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TAK02
Commander


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Fri Aug 24, 2018 5:36 am    Post subject: Reply with quote

Wrong.

C&C was never a game with consistent scaling.

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Lee3y
Soldier


Joined: 09 Feb 2018

PostPosted: Fri Aug 24, 2018 8:28 am    Post subject: Reply with quote

TAK02 wrote:
Nice, but I think too much identical stuff is cluttering the side-bar.


Yes there is a reason for that, which you will discover soon Wink

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Lee3y
Soldier


Joined: 09 Feb 2018

PostPosted: Fri Aug 24, 2018 11:06 am    Post subject: Reply with quote

Good news: New Horizons version 1.0 is Ready!

TAK02, I shall take up your offer and PM it to you later for your 2nd opinion on how it's packaged file-wise. I shall message you later today.

Everyone, I shall most likely make it publicly released within the next 24 hours.  Smile

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Lee3y
Soldier


Joined: 09 Feb 2018

PostPosted: Fri Aug 24, 2018 3:53 pm    Post subject: Reply with quote

*Update*: I took some great screenshots of the Yuri faction, but then i accidentally deleted the screenshots when i left the game hahah. No Yuri shots for the moment

Anyway, I've PM'd the mod to TAK02 for checking the files, and after that I shall commence public release.

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TAK02
Commander


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Fri Aug 24, 2018 4:54 pm    Post subject: Reply with quote

The way you call me out, it's like you want to put me in a bad place #Tongue

In any case, I must apologize in advance: not sure when I can get to it, might be longer than 24h if things get messy on my side.

I'll see what I can do.
_________________
One and only developer of C&C S. True Supremacy.
Youtube: C&C Supremacy Mod | Skype: TAK02 Supreme CnC Mods
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue
I once ninja'd MigEater #Tongue
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RIAKTOR
Cyborg Soldier


Joined: 23 Nov 2013

PostPosted: Sun Aug 26, 2018 3:04 pm    Post subject: Reply with quote

TAK02 wrote:
Wrong.

C&C was never a game with consistent scaling.

This isn't RA2 style. In RA2 units are small. Why in mods they have incongruous models?

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