_________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
That's a weird bug. _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
QUICK_EDIT
Thanks, tho it ain't mine.
All I did was export from Source Filmmaker into Blender to 3DS and into VXL from there
The texture is nowhere near complete tho...
E1 Elite wrote:
Open in VXLSE, go to section -> voxel header and set the normal's mode to RA2. Currently it is set to 0, it is 4 for RA2.
Thanks!
It's fixed, but is this normal (see screenie)?
One last thing: how/where do you correctly resize the unit?
It feels too big, and I'd love it if somone could help out so the unit takes up only one a cell like the other tanks, even if only partially.
It's too big right now...
Yuri's Revenge 16_09_2018 07_40_46.png
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_________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Transform matrix contains the scale(size) and animation info for a single frame of animation for a section. The diagonal 1s in the 3x3 are the scale for 3 dimensions. By changing those 1s to say 0.7 it will scale the model to 70%. Can be done with HVA Builder.
Voxel bounds apply to entire section, so you don't have to apply the change to every frame of animation. Voxel bounds can change position in x/y/z directions.
In 3ds2vxl, you can try model scaler to like 0.4 and set voxel resolution override to 0. And see if it looses detail. QUICK_EDIT
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