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Tiberium Secrets 1.3 has been released.
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Sep 30, 2018 4:34 am    Post subject:  Tiberium Secrets 1.3 has been released.
Subject description: That has also been announced in secret at their download page on ModDB
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The team behind Tiberium Secrets has just released their latest version (1.3) of their mod for C&C 3: Tiberium Wars that brings GDI, Nod, Scrin, ASI, Colony Hive and D51 factions for the battlefield. While the 3 first factions are well known by the players of the original C&C3 game, ASI stands for Artificial Systemic Inteligence and it seems to be a very anti-tiberium faction that emerged from the Brotherhood of Nod. And that is the opposite in some sense of the Colony Hive, which is a race of virus, insectoids and other creatures that survives and mutates with Tiberium.  D51 is something that seems to have affiliations with GDI...

Here's the patch notes for 1.3:

Quote:

- Switched back to combined mod stream to fix ASI garrison art issue
- Added sound effect for PPC Turret weapon fire
- GDI Guardian Cannon damage increased from 350 to 450
- GDI Guardian Cannon now has 50% increased damage against basic tanks
- Nod Laser Turret damage increased from 140 to 170
- Nod Laser Turret now has 50% increased damage against basic tanks
- Scrin Photon Cannon damage increased from 140 to 150
- Scrin Photon Cannon now has 50% increased damage against basic tanks
- ASI PPC Cannon damage increased from 350 to 500
- ASI PPC Cannon time between shots increased from 2.3 seconds to 2.6 seconds
- ASI PPC Cannon now has 50% increased damage against basic tanks
- New selection decals added for ASI units
- Ability to build Conductor removed
- GDI Rifle Soldier health increased from 75 to 110
- GDI Rifle Soldier weapon damage increased from 3 to 4
- GDI Rifle Soldier weapon now does an additional 25% damage to rocket infantry
- Nod Militant health increased from 40 to 60
- Nod Militant weapon damage increased from 3 to 4
- Nod Militant weapon now does an additional 25% damage to rocket infantry
- Scrin Buzzer health increased from 112 to 150
- ASI Neutralizer health increased from 150 to 220
- ASI Neutralizer anti-infantry weapon damage increased from 30 to 40
- ASI Interceptor now selectable
- Death missile damage increased from 5000/1250 (max/min damage) to 10000/2000
- Fixed inconsistent hitboxes across states for Refinery and Airpad
- Added hitbox to ASIM's Matrix
- Added hitboxes to Inquisitor and Conscriptor
- Fixed typo in Cooling Tanks description
- ASI Auto Designer's drones no longer count as engaged units for the purposes of deciding when to play the ASI action music track ASI music no longer stops playing after a player has built a superweapon
- Added full ASI victory music track to ASI ambient music tracks (more likely to play after superweapon is in play) Before, victory track would only play for a few seconds during victory
- Added missing text strings for Four Horsemen superweapon timers



You can download the latest version of their mod at their ModDB profile. Enjoy it.

Key Words: #News #TiberiumWars #TiberiumSecrets 

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