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Using custom armor types.
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chr0nicz420
Jumpjet Infantry


Joined: 10 Feb 2016

PostPosted: Fri Oct 05, 2018 12:04 pm    Post subject:  Using custom armor types. Reply with quote  Mark this post and the followings unread

I don't know if I'm using these right or I'm misunderstanding something but here's the scenario. 10 GGIs that deals 70% damage against wood and I have Power Plant with custom armor, which is power_t1 and power_t1=wood. Power Plant has 750 HP and it takes a while for 10 GGIs make its HP condition yellow. However, when I command 10 GGIS to attack the Refinery, this time it easily reached condition yellow although Refinery's HP is 1500 and its armor type is wood.

Here are the codes to make it easier to understand my explanation.
Code:
[ArmorTypes]
1=power_t1=wood


Code:
[GAPOWR]
Strength=750
Armor=power_t1


Code:
[GAREFN]
Strength=1500
Armor=wood


Code:
; Guardian GI warhead
[GUARDWH]
Wall=yes
Wood=yes
Verses=20%,20%,20%,100%,100%,100%,70%,50%,60%,100%,100%
Versus.aircraft_t2=75%
Conventional=yes
InfDeath=3
AnimList=EXPLOSML,EXPLOSML,EXPLOSML,EXPLOMED,EXPLOMED,EXPLOMED,EXPLOLRG,TWLT070
ProneDamage=50%


Since power_t1=wood, 10 GGIs should be able to damage the Power Plant easier than the Refinery since I didn't make a versus.power_t1 on GGI's warhead.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Oct 05, 2018 12:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

The numbers arn't necessary, it should look like this;

[ArmorTypes]
power_t1=wood

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Last edited by Mig Eater on Fri Oct 05, 2018 6:31 pm; edited 1 time in total

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chr0nicz420
Jumpjet Infantry


Joined: 10 Feb 2016

PostPosted: Fri Oct 05, 2018 12:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
The code should be like this, the numbers arn't necessary.

[ArmorTypes]
power_t1=wood


Oh you're right! Thanks!

Although does this also apply to [WeaponTypes] and [Projectiles] or only on [ArmorTypes]?

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Fri Oct 05, 2018 1:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

chr0nicz420 wrote:
Mig Eater wrote:
The code should be like this, the numbers arn't necessary.

[ArmorTypes]
power_t1=wood


Oh you're right! Thanks!

Although does this also apply to [WeaponTypes] and [Projectiles] or only on [ArmorTypes]?

Just [ArmorTypes]. Re-chk the docs here.

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