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Chemical Missile
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Ever_Valiant
Cyborg Engineer


Joined: 04 Feb 2017

PostPosted: Wed Oct 10, 2018 4:31 pm    Post subject:  Chemical Missile Reply with quote  Mark this post and the followings unread

Chemissile at the moment 1 shots everything even a conyard, and I cannot find a way to lower the damage.

[ChemicalSpecial]
Name=Chemical Missile
IsPowered=false
RechargeVoice=00-I152
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=12
Type=ChemMissile
SidebarImage=ChemIcon
Action=ChemBomb
WeaponType=ChemLauncher

; Weapon
[ChemLauncher]
Damage=2
ROF=200 ; 0
Range=6
Projectile=ChemMissile
Speed=30
Warhead=Gas
Report=ICBM1


; Warhead
[Gas]
Spread=512
Verses=200%,150%,100%,20%,0%
InfDeath=1
Particle=GasCloudSys
ProneDamage=300%    ; Gas concentrates at gound level

; projectile
[ChemMissile]
Arm=2
High=yes
VeryHigh=yes
Cluster=8
;Shadow=no
Proximity=yes
Ranged=yes
AA=no
Image=MISLCHEM
ROT=4
Color=DarkGreen
IgnoresFirestorm=yes

I see no reason why it should do so much damage. anyone?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Oct 10, 2018 5:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

change the projectile image into something else and test/see if that what you fire is actually this weapon.

Could be
-another rules.ini read from another place
-Firestrm.ini overriding your settings
-a duplicate entry in rules.ini
etc

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SHP Artist of Twisted Insurrection:  Nod buildings

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Thu Oct 11, 2018 10:12 am    Post subject: Reply with quote  Mark this post and the followings unread

You have added Cluster=8, this greatly multiply the gas particles (which do the main damage) from the warhead that are released and they will pocket all at the target and definitely one shot anything with normal verses for the Gas.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Oct 11, 2018 10:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Cluster=8 is default TS setting
His code is completely vanilla TS code, except chemlauncher reduced damage and raised ROF.
Can't find any other difference, so i doubt the problem lies in this part of the code but somewhere else.

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Thu Oct 11, 2018 12:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

I also felt the same about chemmissile and have been using Cluster=5 from very early days of modding.

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