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Request for [red alert 2 YR]
Moderators: Global Moderators, Red Alert 2 Moderators
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Lansmozar
Vehicle Drone


Joined: 16 Oct 2018

PostPosted: Sat Oct 20, 2018 6:04 am    Post subject:  Request for [red alert 2 YR]
Subject description: Code for tech building where infantry gain veteran
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Hi is anyone can share the code from rulesmd.ini for tech building where infantry and units gained veteran when captured? (Not stolen tech by spy)

Like for those tech hospital=infantry gained selfheal.
and tech machine shop=vehicles gained auto repair.

Thanks in advance...

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat Oct 20, 2018 6:30 am    Post subject: Reply with quote  Mark this post and the followings unread


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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Oct 22, 2018 6:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Armory=yes
works ever since TS and no Ares needed to promote infantry.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Oct 22, 2018 7:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
Armory=yes
works ever since TS and no Ares needed to promote infantry.

Yeah, but it's bugged in RA2 and YR Wink

Also:
"gained veteran when captured [...] Like for those tech hospital=infantry gained selfheal. and tech machine shop=vehicles gained auto repair."
This leads me to believe he may actually want instant promotion to all infantry or Vehicles present on the battlefield, as opposed to sending them somewhere to get them promoted (which also locks up after used for Ammo= times) or the new ones fresh from the assembly line (RA3 academies)

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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Lansmozar
Vehicle Drone


Joined: 16 Oct 2018

PostPosted: Fri Oct 26, 2018 7:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Asking for rules.ini codes where vehicles is already occupied by specific troops when build like "IFV, FLAK TRUCK and BATTLE FORTRESS" and for the buildings like BUNKER?

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Fri Oct 26, 2018 7:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can't understand question. Bunkers that is already occupied when built exist in RA2?

If you mean InitialPayload. Read Ares manual.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Fri Oct 26, 2018 7:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

You're looking for InitialPayload.

[BFRT]
InitialPayload.Types=E1,GGI,GHOST,CLEG
InitialPayload.Nums=1,2,1,1
SizeLimit=2

[NABNKR]
CanBeOccupied=yes
InitialPayload.Types=E2
InitialPayload.Nums=5
MaxNumberOccupants=5
CanOccupyFire=yes
SizeLimit=2

Don't forget the SizeLimit or it won't work.

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"Don't beg for things; Do it yourself or you'll never get anything."

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Lansmozar
Vehicle Drone


Joined: 16 Oct 2018

PostPosted: Mon Oct 29, 2018 1:08 am    Post subject: Reply with quote  Mark this post and the followings unread

4StarGeneral wrote:
You're looking for InitialPayload.

[BFRT]
InitialPayload.Types=E1,GGI,GHOST,CLEG
InitialPayload.Nums=1,2,1,1
SizeLimit=2

[NABNKR]
CanBeOccupied=yes
InitialPayload.Types=E2
InitialPayload.Nums=5
MaxNumberOccupants=5
CanOccupyFire=yes
SizeLimit=2

Don't forget the SizeLimit or it won't work.


Is this require ARES to work?

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Mon Oct 29, 2018 2:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Sir, yes, sir!
How 'bout some action?

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Mon Oct 29, 2018 1:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

I mean, I linked to the Ares Documentation, figured it was pretty obvious...

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Lansmozar
Vehicle Drone


Joined: 16 Oct 2018

PostPosted: Mon Oct 29, 2018 3:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Already have this ares on my game directory.
But the initial payload code isn't working....

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Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Mon Oct 29, 2018 3:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Check your code (or delete and write again) to make sure you dont make any mistake when coding, as it works in many mods using Ares.

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Mon Oct 29, 2018 3:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

You have to run Ares like on commandline

Syringe "gamemd.exe" -LOG

or run RunAres.bat.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Oct 29, 2018 5:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ive been out of the loop for quite a while but I think I remember making infantry promoted in certain buildings as well as coming out of the barracks itself too without Ares.

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Tue Oct 30, 2018 1:04 am    Post subject: Reply with quote  Mark this post and the followings unread

If one feature you want needs Ares then you need Ares

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McPwny
Cyborg Artillery


Joined: 29 Jan 2018

PostPosted: Tue Oct 30, 2018 6:02 am    Post subject: Reply with quote  Mark this post and the followings unread

cant put ares on a map file..

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue Oct 30, 2018 7:14 am    Post subject: Reply with quote  Mark this post and the followings unread


_________________
One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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