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I fixed all the RA2 lightposts
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G-E
General


Joined: 09 Feb 2015

PostPosted: Tue Nov 13, 2018 4:51 am    Post subject:  I fixed all the RA2 lightposts Reply with quote

Now they all have 4 frames, so the tree shadow bug doesn't occur when they get damaged only.

Also fixed the shadows, which were primarily in parallel to the cell angle, but now matches the standard RA2 building shadow directions.

A lot of thankless work you probably wouldn't notice, but my last map used a lot of them and it became rather apparent over and over.

*EDIT* added some I missed before, didn't need any shadow work just extra frames...


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Last edited by G-E on Wed Nov 14, 2018 10:04 pm; edited 1 time in total

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NimoStar
Gauss Rifle Trooper


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Tue Nov 13, 2018 6:15 am    Post subject: Reply with quote

Thanks I guess :V
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cxtian39
Commander


Joined: 11 Feb 2016
Location: United States

PostPosted: Wed Nov 14, 2018 4:09 am    Post subject: Reply with quote

Thanks I guess :V

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MRMIdAS
Cyborg Informer


Joined: 17 Jul 2008

PostPosted: Wed Nov 14, 2018 5:48 am    Post subject: Reply with quote

Nice one dude, it's a small thing in the grand scheme of things, but it's nice to have.
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MIdAS - Turning wages into beer since 2002

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