you know that I have a problem with changing the PCX format to any accepted upload-able format to PPM, do you know any programme better than Formatfactory??
@Creator
umm...I'm really confused about what do you mean, Is it the edgy effect along the top and the front of the cannon that you don't like???
Or the texture and the normals coloring?
Any way I'm not that good at the hand made normalizing which forces me to use the VSE's option of Auto Normals
And for the edgy effect, I believe it gives the feeling or the touch of heave armoured steel plates, that's what I guess, actually I got that edgy effect by luck when I used the VSE's Auto Normals, may be because it's hollow??!!
Feed me back with your opinion about it QUICK_EDIT
Elaborating on Creator's suggestion: Use Cubed Auto Normals without changing any values, and don't hollow it out unless if you want weird normals on the voxel ingame.
Looks good though, but it would be better to not leave the back of the cannon flat QUICK_EDIT
and don't hollow it out unless if you want weird normals on the voxel ingame.
Is it being "hollow inside, which gave it the edgy top and front effect?
I mean, although that I kinda like that edgy look but it came by luck and I wanna know why Is it being hollow??!! (please read my reply @Creator for further understanding)
Quote:
Looks good though, but it would be better to not leave the back of the cannon flat
Alright, ofcourse I do accept that although that I like it's being flat it simply gives the feeling or the look as if it's a a barrage or a warship mega cannon but on the ground, but I will try to make it a little bit a "curvy back"
to make it better "if you and the guys here" wanted it to be so, before making it a public asset
Anyway I'm so happy with your helpful feedback QUICK_EDIT
Looks like the turret of a WT E-100 from World of Tanks
Oops....I feel that I'm cornered here
Actually as you know I'm not a graphic designer so yes it's the WT E-100 conversion by the author B.A.Z.N.D
And as you can see I made a lot of changes to it, I deserve no credit for that, but I wanted a cannon as an equivalent for the allied French grand cannon to the Soviet side or Generally a new cannon, so I found the answer in that design, which unfortunately it was too small, and BTW now I understand why it has that edgy or step looking, BUT anyway why all the voxel graphic designers here focusing on designing vehicles and there is no such attempt to make a defensive turrets, other than some SHPs turrets and few voxels like your conversion of the generals patriot turret too weird isn't it??!!!
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Why the dark coloured patches, they dont seam to serve much of a purpose & are inconsistent with RA2's soviet colour scheme.
Sure it's not, I'm going to remove it, it's just still under work and that's why I posted it here to figure out what it needs be suitable for being good in-game QUICK_EDIT
BUT anyway why all the voxel graphic designers here focusing on designing vehicles and there is no such attempt to make a defensive turrets, other than some SHPs turrets and few voxels like your conversion of the generals patriot turret too weird isn't it??!!!
because vxl turret cant have any shadow, and its quality doesnt matches the shp one, which has the support of Ares' 32 facing shp. QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sat Nov 24, 2018 9:48 pm Post subject:
You can either convert a voxel to obj to render it any conventional means or abuse OpenRA voxel renderer on a testmap to create perfect VXL->SHP conversions though. So no, voxels can reach SHP quality. (Especially in ORA renderer.)
I tend to do the latter. Even taught some people how to do it themselves. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
BUT anyway why all the voxel graphic designers here focusing on designing vehicles and there is no such attempt to make a defensive turrets, other than some SHPs turrets and few voxels like your conversion of the generals patriot turret too weird isn't it??!!!
because vxl turret cant have any shadow, and its quality doesnt matches the shp one, which has the support of Ares' 32 facing shp.
Well, what about the recoiling effect?
I would approve what are you saying only if some brilliant author made a SHP turret with firing anim, you know what, imagine the Prism tower, Tesla coil even the Nod Obelisk without the firing anim, they are giving them the soul mate Smile
Thanks any way for your "helpful" feedback Mad
Laughing I'm just kidding of course I'm glad with all the responses here QUICK_EDIT
Search for Trans_C in this forum, you will find a artillery turret with firing anim made by him, which is used by the Revenge Now mod, so I guess it is possible to do recoiling with shp turrets, as long as someone is willing to do it. QUICK_EDIT
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