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Remake!
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snmiglight
Grenadier


Joined: 25 Aug 2007

PostPosted: Tue Nov 27, 2018 1:56 pm    Post subject:  Remake! Reply with quote  Mark this post and the followings unread

Got bored. So I recreated zenoniations' Sandstorm Mortar.



Original.png
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 Filesize:  462.96 KB
 Viewed:  2001 Time(s)

Original.png



My remake.png
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 Filesize:  212.56 KB
 Viewed:  2001 Time(s)

My remake.png



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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Nov 27, 2018 2:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Darker=remake?

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http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

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snmiglight
Grenadier


Joined: 25 Aug 2007

PostPosted: Tue Nov 27, 2018 2:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Of course not. This voxel is one of zenoniations' that was lost when his hard drive failed. So I recreated it using that picture on his moddb page. It should be lighter on HVA Builder.

Last edited by snmiglight on Tue Nov 27, 2018 5:51 pm; edited 1 time in total

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Nov 27, 2018 3:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

So why aren't you modernizing or improving it?

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snmiglight
Grenadier


Joined: 25 Aug 2007

PostPosted: Tue Nov 27, 2018 3:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's because that's the best I can do so far. You see, I just started voxelling.

So.. brighter would be better then. I'll do it once I have spare time.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Nov 27, 2018 3:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks pretty good. Think the turret (is it attached to the chassis?) is a bit small but otherwise no complaints. Could fix that by just making it a turret and altering the scale.

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snmiglight
Grenadier


Joined: 25 Aug 2007

PostPosted: Tue Nov 27, 2018 3:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, it is attached. I just noticed that the turret should be pushed tad forward.

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Tue Nov 27, 2018 7:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks good thanks

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snmiglight
Grenadier


Joined: 25 Aug 2007

PostPosted: Wed Nov 28, 2018 9:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Brightened the voxel and added track anim



sand_000.gif
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sand_000.gif



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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Wed Nov 28, 2018 4:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Solid improvement, but if you'd like some design feedback:

- the square armour plates don't fit, they are the same size as wheels and don't feel connected to the chassis, they don't appear to be the hinged style panels, nor integral
- the way voxels are lit, you should consider making the sides darker than the top (as a rule) with additional lightened corners or edges to make it pop
- the cockpit hatch doesn't make sense to have a window into the sky, if anything it should have a porthole facing forward to see
- the remap strips on the glacis panel seems redundant given the remap tanks beside the gun, I'd look into making 2 cockpit positions there instead, one raised for the driver

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snmiglight
Grenadier


Joined: 25 Aug 2007

PostPosted: Wed Nov 28, 2018 5:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

I just loosely based the design on the picture, but that's what I need. I'll see what I can do. Thank you!

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