Once you modify/add/remove a vertex you are messing with the objects UV coordinates which will mess up the texture/material.
If you modify/add/remove a vertex you could simply correct the corrispoint UV coordinates, may also have to edit texture/material if needed. _________________ MadHQ's Graveyard - Click here!
(Permissions) - (F.A.Q.) QUICK_EDIT
It's one single humanoid mesh. I was trying to modify one of his arm to a robotic arm by extruding some new polys and changing textures. Other parts stay the same. _________________
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