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Release 20181215 and KKnD Public Alpha
Moderators: Global Moderators, OpenRA Moderators
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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Sun Dec 16, 2018 11:34 am    Post subject:  Release 20181215 and KKnD Public Alpha Reply with quote  Mark this post and the followings unread

While the next playtest requires a little more time, there are a number of bugs that we wanted to squash before the holiday season. To address these, release-20181215 is now available with the following improvements:
    - Fixed servers showing as “Waiting” in the server list after play has started.
    - Fixed a crash in the lobby if the admin changes the map while a player is joining.
    - Fixed part of the lobby UI disappearing after transferring admin to another player.
    - Fixed players showing as “Anonymous” in the lobby after switching from another mod.
    - Fixed a crash when using the /levelup cheat with units that are already veteran.
    - Fixed rare crashes when using Attack Move, and when ordering aircraft to land.
    - Fixed bugs with the Chronoshift killing Construction Yards and duplicating MCVs.
    - Fixed a glitch if the owner surrenders while a tech-structure is being captured.
    - Fixed a rare bug where units become uncontrollable after exiting a transport.
    - Fixed compatibility issues with certain older GPUs.
    - Removed tech-structure abilities from campaign-specific buildings in Red Alert.

Head over to the download page to grab the new release, and spread the word!

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In other news, we are pleased to announce the first public alpha of the Krush Kill ‘n’ Destroy remake, which aims to rebuild and improve the first two KKnD games using the OpenRA game engine.



Those unlucky to survive the destruction of the great nuclear war were mutated by radiation and viruses.
The so-called Evolved found their way back to their spiritual roots to make sure this never happens again.
When the Survivors emerged from underground 60 years later, the two factions battle to control the overworld.


The KKnD remake began in 2011 before making the move to OpenRA in 2016. The team has been working hard since then to develop KKnD’s unique game mechanics (such as the upgrade and parallel construction systems) and integrate many code improvements into the OpenRA engine. The classic KKnD gameplay is enhanced with many small tweaks and quality of life enhancements to meet modern gameplay standards.

The first alpha releases focus on KKnD 1 multiplayer gameplay. The team plans to focus on skirmish games next, before turning their attention to the singleplayer campaigns and the sequel KKnD 2: Krossfire.

See their official release announcement for more information and their download page to try it for yourself!

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sun Dec 16, 2018 9:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Amazing! thank you Smile

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Dec 16, 2018 9:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Checking out the KKnD mod for sure.

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