Keanu113
Vehicle DroneJoined : 17 Dec 2017
Posted: Thu Dec 20, 2018 1:59 pm Post subject:
Riptide IFV 2
My Riptide IFV is causing problems, it crashes when the vehicle goes over water, this is the codes:
[FV]
UIName=Name:FV
Name=IFV
Prerequisite=GAWEAP
Primary=IFVRockets
Strength=600
Category=Transport
Armor=light
DeployTime=.022
TechLevel=2
Sight=6
PipScale=Passengers
Speed=9
CrateGoodie=yes
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=600
Soylent=300
Bounty.Value=150
Points=30
ROT=7
TurretROT=14
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
Passengers=1
VHPScan=Strong
Gunner=yes
AirRangeBonus=4
HasTurretTooltips=yes
TurretCount=22
WeaponCount=22
Weapon1=IFVRockets ;basic
Weapon2=IFVMachineGun ;machine gun
Weapon3=IFVGrenades ;grenade launcher
Weapon4=IFVAdvMissiles ;adv missile launcher
Weapon5=IFVSniperRifle ;sniper
Weapon6=IFVNeutronCannon ;chrono
Weapon7=IFVArtillery ;flak artillery
Weapon8=IFVTeslaBolt ;tesla turret
Weapon9=IFVBomb ;bomb
Weapon10=IFVRadBeam ;rad turret
Weapon11=IFVPsiBlast ;psychic turret
Weapon12=IFVHeroCannon ;hero turret
Weapon13=IFVRepair ;repair turret
Weapon14=IFVCryoCannon ;cryo
Weapon15=IFVFlamer ;flamethrower / firebrand
Weapon16=IFVMedic ;medic
Weapon17=IFVDeathray ;deathray
Weapon18=IFVVirusGun ;virus
Weapon19=IFVInitiate ;initiate
Weapon20=IFVBazooka ;bazooka
Weapon21=IFVKommissar ;kommissar
Weapon22=IFVSonicGun ;sonic enforcer
EliteWeapon1=IFVRocketsE ;missile launcher
EliteWeapon4=IFVAdvMissilesE;adv missile launcher
EliteWeapon7=IFVArtilleryE ;flak artillery
EliteWeapon15=IFVFlamerE ;flamethrower / firebrand
EliteWeapon20=IFVBazookaE ;bazooka
WeaponTurretIndex1=0 ;no-inf
WeaponTurretIndex2=1 ;MG
WeaponUIName2=NAME:ifv_mg
WeaponTurretIndex3=2 ;grenadier
WeaponUIName3=NAME:ifv_grenadier
WeaponTurretIndex4=3 ;GGI
WeaponUIName4=NAME:ifv_ggi
WeaponTurretIndex5=4 ;sniper
WeaponTurretIndex6=5 ;cleg
WeaponUIName6=NAME:ifv_cleg
WeaponTurretIndex7=6 ;flak
WeaponUIName7=NAME:ifv_flak
WeaponTurretIndex8=7 ;tesla
WeaponUIName8=NAME:ifv_tesla
WeaponTurretIndex9=8 ;ivan
WeaponUIName9=NAME:ifv_ivan
WeaponTurretIndex10=9 ;deso
WeaponTurretIndex11=10 ;yuri
WeaponUIName11=NAME:ifv_yuri
WeaponTurretIndex12=11 ;hero
WeaponUIName12=NAME:ifv_hero
WeaponTurretIndex13=12 ;engineer
WeaponUIName13=NAME:ifv_repair
WeaponTurretIndex14=13 ;cryo
WeaponUIName14=NAME:ifv_cryo
WeaponTurretIndex15=14 ;flamer
WeaponUIName15=NAME:ifv_flamer
WeaponTurretIndex16=15 ;medic
WeaponTurretIndex17=16 ;xsoldier
WeaponTurretIndex18=17 ;virus
WeaponTurretIndex19=18 ;initiate
WeaponTurretIndex20=19 ;bazooka
WeaponTurretIndex21=20 ;kommissar
WeaponTurretIndex22=21 ;enforcer
WeaponUIName22=NAME:ifv_sonic
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
VoiceIFVRepair=IFVMove
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
EnterTransportSound= IFVTransform
LeaveTransportSound= IFVTransform
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
SpeedType=FloatBeach
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousCrusher
WaterImage=FVW
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
OpportunityFire=yes
Size=3
SizeLimit=1
Sensors=yes
SensorsSight=8
;Insignia.Rookie=EYEPIP1
;Insignia.Veteran=EYEPIP2
;Insignia.Elite=EYEPIP3
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=SELF_HEAL,ROF
SelfHealing.CombatDelay=150
DeathWeapon=IFVBomb
Survivor.RookiePassengerChance=50%
Survivor.VeteranPassengerChance=65%
Survivor.ElitePassengerChance=80%
Accelerates=true
AccelerationFactor=1
DeaccelerationFactor=0.001
SlowdownDistance=1
; Destroyer (Water Image)
[FVW]
UIName=Name:FV
Name=IFV (WATER IMAGE)
Turret=Yes
TurretROT=14
TechLevel=-1
AllowedToStartInMultiplayer=no
VehicleThief.Allowed=no
ProtectedDriver=yes
Carryall.Allowed=no
ImmuneToAbduction=yes
Gunner=yes
Gunner=yes
AirRangeBonus=4
HasTurretTooltips=yes
TurretCount=22
WeaponCount=22
Weapon1=IFVRockets ;basic
Weapon2=IFVMachineGun ;machine gun
Weapon3=IFVGrenades ;grenade launcher
Weapon4=IFVAdvMissiles ;adv missile launcher
Weapon5=IFVSniperRifle ;sniper
Weapon6=IFVNeutronCannon ;chrono
Weapon7=IFVArtillery ;flak artillery
Weapon8=IFVTeslaBolt ;tesla turret
Weapon9=IFVBomb ;bomb
Weapon10=IFVRadBeam ;rad turret
Weapon11=IFVPsiBlast ;psychic turret
Weapon12=IFVHeroCannon ;hero turret
Weapon13=IFVRepair ;repair turret
Weapon14=IFVCryoCannon ;cryo
Weapon15=IFVFlamer ;flamethrower / firebrand
Weapon16=IFVMedic ;medic
Weapon17=IFVDeathray ;deathray
Weapon18=IFVVirusGun ;virus
Weapon19=IFVInitiate ;initiate
Weapon20=IFVBazooka ;bazooka
Weapon21=IFVKommissar ;kommissar
Weapon22=IFVSonicGun ;sonic enforcer
EliteWeapon1=IFVRocketsE ;missile launcher
EliteWeapon4=IFVAdvMissilesE;adv missile launcher
EliteWeapon7=IFVArtilleryE ;flak artillery
EliteWeapon15=IFVFlamerE ;flamethrower / firebrand
EliteWeapon20=IFVBazookaE ;bazooka
WeaponTurretIndex1=0 ;no-inf
WeaponTurretIndex2=1 ;MG
WeaponUIName2=NAME:ifv_mg
WeaponTurretIndex3=2 ;grenadier
WeaponUIName3=NAME:ifv_grenadier
WeaponTurretIndex4=3 ;GGI
WeaponUIName4=NAME:ifv_ggi
WeaponTurretIndex5=4 ;sniper
WeaponTurretIndex6=5 ;cleg
WeaponUIName6=NAME:ifv_cleg
WeaponTurretIndex7=6 ;flak
WeaponUIName7=NAME:ifv_flak
WeaponTurretIndex8=7 ;tesla
WeaponUIName8=NAME:ifv_tesla
WeaponTurretIndex9=8 ;ivan
WeaponUIName9=NAME:ifv_ivan
WeaponTurretIndex10=9 ;deso
WeaponTurretIndex11=10 ;yuri
WeaponUIName11=NAME:ifv_yuri
WeaponTurretIndex12=11 ;hero
WeaponUIName12=NAME:ifv_hero
WeaponTurretIndex13=12 ;engineer
WeaponUIName13=NAME:ifv_repair
WeaponTurretIndex14=13 ;cryo
WeaponUIName14=NAME:ifv_cryo
WeaponTurretIndex15=14 ;flamer
WeaponUIName15=NAME:ifv_flamer
WeaponTurretIndex16=15 ;medic
WeaponTurretIndex17=16 ;xsoldier
WeaponTurretIndex18=17 ;virus
WeaponTurretIndex19=18 ;initiate
WeaponTurretIndex20=19 ;bazooka
WeaponTurretIndex21=20 ;kommissar
WeaponTurretIndex22=21 ;enforcer
WeaponUIName22=NAME:ifv_sonic
I'm using Red Ressurection as the based modification as the Water Image Works better, after the updates, when i repeatedly modifying its components as a Riptide IFV, it wouldn't work, it crashes when it goes to the water, but when i get rid of the ifv components (Turrets) of the [FVW] it seem to have worked fine, but this the turret is nowhere to be seen while in water, but when recurring its self back in land the turret is now visible and seem to worked as i have expected the Riptide IFV should be, but when i attempt to fix this and remain the turrets at bay, it does the same as it crashes.
what seems to be the problem for this to be resolve? thank you in advanced. QUICK_EDIT
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Mig Eater
Defense MinisterJoined : 13 Nov 2003Location : Eindhoven
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cxtian39
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Keanu113
Vehicle DroneJoined : 17 Dec 2017
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G-E
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cxtian39
CommanderJoined : 11 Feb 2016
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Keanu113
Vehicle DroneJoined : 17 Dec 2017
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cxtian39
CommanderJoined : 11 Feb 2016
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