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custom load screen using ares
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Renu48
Cyborg Soldier


Joined: 11 Nov 2018

PostPosted: Sun Dec 23, 2018 6:13 pm    Post subject:  custom load screen using ares Reply with quote  Mark this post and the followings unread

can someone please tell me what am i doing wrong with custom load screen for Estonian side. whenever i load the game up, it doesn't come up as blue like in the png file but more like acidy yellow.

i have been trying to understand for past 2 days on what i am doing wrong, but i am genuinely not understanding it.

i cant understand ares documentation as good as i should do.

this load screen was downloaded from yrargentina and was created by lefthand. only estonian side highlighting is done by me

any help would be appreciated.



Estonian.png
 Description:
 Filesize:  180.35 KB
 Viewed:  920 Time(s)

Estonian.png



estonian.shp
 Description:

Download
 Filename:  estonian.shp
 Filesize:  449.23 KB
 Downloaded:  6 Time(s)


Estonian.pal
 Description:

Download
 Filename:  Estonian.pal
 Filesize:  768 Bytes
 Downloaded:  7 Time(s)


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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Dec 23, 2018 6:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

My guess is the PAL isn't read.

You wouldn't happen to have any code for this, would you?

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Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Sun Dec 23, 2018 6:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Loading screen background options:

[Country]?File.LoadScreen= (filename, *including* the .shp extension)
The SHP file to use for the country’s loading screen, in the format “filename.shp”.
[Country]?File.LoadScreenPAL= (filename, *including* the .pal extension)
The palette file to use for the country’s loading screen, in the format “filename.pal”.

Are you sure you code everything right?

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Renu48
Cyborg Soldier


Joined: 11 Nov 2018

PostPosted: Sun Dec 23, 2018 6:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

this is the code for it

[general]

NewPlayableCountries=1

[Countries]

0=Americans                    
1=Alliance
2=French
3=Germans
4=British

5=Africans
6=Arabs
7=Confederation
8=Russians

9=YuriCountry

10=Estonia

11=GDI
12=Nod
13=Neutral
14=Special

[sides]

GDI=British,French,Germans,Americans,Alliance,Estonia


[Estonia]
UIName=Name:Estonia
Name=Estonia
Suffix=Allied
Prefix=G
Color=Gold
Multiplay=yes
Side=GDI
SmartAI=yes
; ***** ARES Features *****
File.Flag=estoniaflag.pcx
File.LoadScreen=estonian.shp
File.LoadScreenPal=estonian.pal
LoadScreenText.Name=Estonia
LoadScreenText.Brief=Estonia

also have added estonia as an owner to mcv, mtnk, e1

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Sun Dec 23, 2018 8:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Replace:
File.LoadScreenPal=estonian.pal
With:
File.LoadScreenPAL=estonian.pal

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Renu48
Cyborg Soldier


Joined: 11 Nov 2018

PostPosted: Sun Dec 23, 2018 9:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thst did take a lot of yellow away and acidity but i dont know if shp is messed up or what, but it ended up like this



20181223_210643.jpg
 Description:
 Filesize:  4.94 MB
 Viewed:  875 Time(s)

20181223_210643.jpg



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Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Sun Dec 23, 2018 9:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

ini coding is case-sensitve, and it seems that this is where your mistake lies #Tongue

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Renu48
Cyborg Soldier


Joined: 11 Nov 2018

PostPosted: Sun Dec 23, 2018 9:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

The PAL thing did change stuff but unfortunately it didnt clear it fully up and due to me still being beginner in it i bet it is something simple i am missing out on

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Sun Dec 23, 2018 9:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

With big images, you should use

[ img=600 ] [ /img ] where 600 is the width
with this it fits on most screens and right-click -> view image will show the full size if needed

Try putting your palette into SHP Builder's palette folder under Custom, load the loadscreen shp into SHP Builder and select your palette under the dropdown. If it shows up the same then you'll have to re-import it using that palette then save it.

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Last edited by 4StarGeneral on Sun Dec 23, 2018 9:51 pm; edited 1 time in total

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Dec 23, 2018 9:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

So the game still doesn't read the PAL?

Where did you put it? Loose in the game folder or in the MIX?

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Renu48
Cyborg Soldier


Joined: 11 Nov 2018

PostPosted: Sun Dec 23, 2018 10:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

It did read partially i guess as it isnt fully yellow as before but i guess it didnt do it fully. As for pal is located in expandmd file

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Renu48
Cyborg Soldier


Joined: 11 Nov 2018

PostPosted: Sun Dec 23, 2018 10:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

It didnt work. This is what it looks like without the pal file and above it looks with the pal file



20181223_222223.jpg
 Description:
 Filesize:  4.24 MB
 Viewed:  850 Time(s)

20181223_222223.jpg



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Renu48
Cyborg Soldier


Joined: 11 Nov 2018

PostPosted: Sun Dec 23, 2018 11:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Got it somehow accidentally sorted. Not sure how but it works

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Thu Dec 27, 2018 7:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Your pal is not right, seeing it in SHP Builder

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