Joined: 29 Dec 2018 Location: I don't want you to be Paranoid, but... everywhere, starting from this site to Discord
Posted: Sat Jan 26, 2019 9:45 am Post subject:
About Animation Damage
Subject description: Dang!, It never work
So... I'm trying to make a unit called "Plaguebringer", Soviet with Yuri's stolen tech vehicle which shoots weapon called "Acid Ball" that release trail which damage anything nearby except itself and also extremely effective against ground unit but vulnerable to aircraft attack. When I try to code it with Animation Damage logic like...
After I tested it, it releases smoke is real, but it doesn't damage anything on smoke's way (Test with friendly fire too). What am I do wrong? How can I fix it? QUICK_EDIT
Because it goes without saying, that's how animation damage has always been done since vanilla. You could do what you want without Ares by just setting a Warhead on the anim instead of Weapon. Weapon just allows special effects to work. QUICK_EDIT
Joined: 29 Dec 2018 Location: I don't want you to be Paranoid, but... everywhere, starting from this site to Discord
Posted: Sat Jan 26, 2019 11:26 am Post subject:
OmegaBolt wrote:
Because it goes without saying, that's how animation damage has always been done since vanilla. You could do what you want without Ares by just setting a Warhead on the anim instead of Weapon. Weapon just allows special effects to work.
Joined: 29 Dec 2018 Location: I don't want you to be Paranoid, but... everywhere, starting from this site to Discord
Posted: Sat Jan 26, 2019 11:56 am Post subject:
Mig Eater wrote:
You need to add Damage= to the animation.
OmegaBolt wrote:
Because it goes without saying, that's how animation damage has always been done since vanilla. You could do what you want without Ares by just setting a Warhead on the anim instead of Weapon. Weapon just allows special effects to work.
Ah!!! That's work now, Thank all of the commenters who are trying to help(?) me. This work now. QUICK_EDIT
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