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OpenRA Playtest 20190209 is now available!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Feb 10, 2019 8:24 pm    Post subject:  OpenRA Playtest 20190209 is now available!
Subject description: Fog of war will not blind our tiberium vision.
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A new playtest build of OpenRA is now available with a collection of fixes and improvements over playtest-20190106.

The last playtest made some big changes to how targeting interacts with the Fog of War, which broke a lot more than it was expected. Rather than reverting these changes, the OpenRA developers decided to go all-in, and replaced even more of the targeting code - a job that they had originally planned for the release after next.

These new changes should fix not just the regressions in the last playtest, but also several other long-standing gameplay bugs and inconsistencies with the Fog of War, engineers, and aircraft. They also bring two long-requested features:


  • Tanks and other turreted units automatically target nearby units while moving

  • Force-firing with long-range artillery style units targets the ground, allowing attacks to continue when vision is lost under the Fog of War.


These new features should go a long way towards improving combat fluidness and the ability to micromanage your forces.




Tanks now automatically target enemy forces while moving.


The audio notification changes introduced in the last playtest have been refined and expanded by adding click feedback to the sidebar, reducing the volume of the “cash tick” sounds, and normalizing the volume changes between different music tracks. The build is rounded out with fixes for bugs and crashes that were reported in the first playtest - see the full changelog and playtest-20190106 news post for more detail.

Head to the download page to give it a try, and let them know what you think in the comments below, on Discord, their forum, or GitHub!


Key Words: #News #PlayTest #OpenRA 

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Mechacaseal
AA Infantry


Joined: 29 Aug 2015

PostPosted: Mon Feb 11, 2019 1:45 am    Post subject: Reply with quote  Mark this post and the followings unread

I like their Tiberian Dawn more than their Red Alert OpenRA. I wish the default game speed was faster. It feels slower than official C&C games. I also don't like the fog of war or the change to right click and im tired of having to change all these settings because they don't save and most people don't want to play with all of these old school settings i just listed. i also still can't host my own games online without opening my ports. which im still to olazy to do. same issue i had with official tiberium wars, red alert 3, and Generals. Not sure why these games do this. I'm too lazy to figure it out and screw with the router these days so whatever. might as well just play starcraft 2. its all the same shit but with more players.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Feb 11, 2019 2:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sounds like a quality update, I'm surprised this was so long delayed?

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pchote
Rocket Infantry


Joined: 06 Feb 2015

PostPosted: Mon Feb 11, 2019 7:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

For the sake of anyone else reading the comments above, OpenRA has never required players to forward ports or otherwise mess with their routers.  There are more than enough community-provided servers that anybody can use to play on.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Mon Feb 11, 2019 9:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

look really cool this coult make make combat mechanic more mobile than original game.

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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Tue Feb 12, 2019 11:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

G-E wrote:
Sounds like a quality update, I'm surprised this was so long delayed?

Don't underestimate how much underlying code related to targeting pchote had to overhaul/rewrite (and as a consequence, how much code we had to review & test).
It's just one of these piles you need to be mentally prepared for to tackle it, as you have to dig very deep and and deal with lots of old dirt, and be careful or else it all comes crumbling down on you Smile

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