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 Forum index » Modding Central » Media Hut » SHPs
Marvel Future Fight Busan Department Store
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OverWatch
Grenadier


Joined: 23 Jun 2016
Location: The lijiang tower

PostPosted: Mon Feb 11, 2019 6:01 am    Post subject:  Marvel Future Fight Busan Department Store Reply with quote

I found the obj models of this game, so finally we have Korean style buildings!
©NetMarble Crops Very Happy


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OverWatch
Grenadier


Joined: 23 Jun 2016
Location: The lijiang tower

PostPosted: Mon Feb 11, 2019 6:05 am    Post subject: Reply with quote

I will get some nice model from the game I love. In https://www.deviantart.com/pitermaksimoff/gallery/58165815/Marvel-Future-Fight-3D-Models this website, you will find some Marvel Future Fight's Heroes model.Please indicate the copyright if you use it.
They are extracted from "Marvel Future Fight" Android`s Game.
All rights reversed from Netmarble, Marvel and Disney.
Isn´t rigged.

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TAK02
Commander


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Feb 11, 2019 7:34 am    Post subject: Reply with quote

These things look... bland.

Like, vanilla RA2 is better.
Then again, all I see is a simple conversion. Still, why the source so bland and lifeless? Even GTA3's primitive models had more life...
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OverWatch
Grenadier


Joined: 23 Jun 2016
Location: The lijiang tower

PostPosted: Mon Feb 11, 2019 9:02 am    Post subject: Reply with quote

It was just a map scene... So that's why looks bland.

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OverWatch
Grenadier


Joined: 23 Jun 2016
Location: The lijiang tower

PostPosted: Mon Feb 11, 2019 9:04 am    Post subject: Reply with quote

Here is another store, no snow scene but has destroy and occupied scene


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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Feb 11, 2019 9:17 am    Post subject: Reply with quote

with bland i think he means the missing textures. It looks like simple single colored areas only. No noise, dirt, brick patterns etc.

Different material settings would also help, so those blue windows actually show some kind of reflection and aren't as diffuse lighted as everything else, giving it a somewhat plastic look. There is no difference between concrete, metal, glass etc in glossiness, specularity, reflection and no bump maps for a bit more little detail.
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G-E
General


Joined: 09 Feb 2015

PostPosted: Mon Feb 11, 2019 1:16 pm    Post subject: Reply with quote

Looks fine except the scale is on the large side for large buildings, only small ones should have really large scale to show off detail.

Tonally they aren't bad, if a bit vivid for RA2, but what they lack is dirt or grime. All the flat surfaces are too monotonously clean, they need stains, drip marks, rust, etc.

The remap areas are horrible though, you need to clean those up, and make the shadow side remap evenly darker.
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