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How can i have all ground tiles on final alert 2?
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Tobi
Medic


Joined: 25 Feb 2014

PostPosted: Fri Mar 01, 2019 4:20 pm    Post subject:  How can i have all ground tiles on final alert 2? Reply with quote  Mark this post and the followings unread

Is there a way to use all tiles in 1 map? like if i choose urban but i still want moon tile, or sand tiles. How can i do that?

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Fri Mar 01, 2019 7:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

What? you can't use most (or almost all of) desert tiles on lunar theater or terrains, i wish there was a volcanic urban terrains anyway Wink

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Fri Mar 01, 2019 11:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can use other terrain tiles in a certain theater, but you have to copy those tiles over and probably replace existing tiles. You would also have to change the color template for that theater to accommodate because it most likely won't have the correct colors for the one you want to add to it.

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Sat Mar 02, 2019 5:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Cannot do with just map making. Terrain will have to be modded.

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Sat Mar 02, 2019 3:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Unfortunately there is a reason they are separately chosen presently instead of all in one theater and that is color limit per theater, all of those theaters wouldn't fit together too well colors wise and result would look likely rather ugly and if that effort doesn't hinder motivation, one would need 'transitions' between these theaters which DO NOT EXIST meaning even more work, not a map editing task but something way over your head and don't get me started on hard coded limited autolats per theater too... Short answer: NOPE

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sun Mar 03, 2019 9:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hopefully we can have custom palette for terrains sooooooooooooooooooooo...n

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Fri Mar 22, 2019 1:05 am    Post subject: Reply with quote  Mark this post and the followings unread

In OpenRA it would be possible.

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