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"Anim vs Particle system" performance questions
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Tuc0
Missile Trooper


Joined: 26 Sep 2016
Location: Slovakia

PostPosted: Thu Mar 07, 2019 1:32 pm    Post subject:  "Anim vs Particle system" performance questions Reply with quote  Mark this post and the followings unread

I am thinking about baking some particle systems (mostly sparks, smoke) into animation.
Has anyone done some research which variant is more performance efficient?
For example spawning 20-30 spark particles in 3x3 cell area (used in warhead).
Is it more efficient bake it into Anim instead of particle system?

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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Thu Mar 07, 2019 1:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Anims are just placed and exist for their life cycle, particles are kinda messy, they get made on every frame, if they have lighting that gets deleted and regenerated on every frame so def animations are less perf hoggy.

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Thu Mar 07, 2019 1:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Particles are totally unoptimized and will lag in TS much more, anims are far better choice.

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Tuc0
Missile Trooper


Joined: 26 Sep 2016
Location: Slovakia

PostPosted: Thu Mar 07, 2019 2:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks a lot for shared experience.

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