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Imperial Warrior SHP
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SPCell
Civilian


Joined: 11 Mar 2019

PostPosted: Sat Mar 30, 2019 5:51 pm    Post subject:  Imperial Warrior SHP Reply with quote  Mark this post and the followings unread




[EmprTroopersSequence]
Ready=0,1,1
Guard=0,1,1
Walk=8,24,24
FireUp=200,7,7
Idle1=256,55,0,S
Idle2=311,45,0,E
Crawl=356,27,27
Die1=572,47,0
Die2=619,47,0
Cheer=666,34,0,E
FireProne=700,16,16
Tread=828,0,0
Swim=828,0,0
Wetattack=828,0,0
Wetidle1=828,0,0,S
WetIdle2=828,0,0,E
WetDie1=828,0,0
WetDie2=828,0,0
Deploy=828,0,0
Deployed=828,0,0
DeployedFire=828,0,0
Undeploy=828,0,0

Imperial Warrior SHP. Credits to SPCell, VoidDataPhoenix and Yuri_Prime. Special thanks to Himeko (for making his amazing script and assisting in solving problems with it) and Kenosis (for making a thread about the script on PPM). If used in any mod, please credit the aforementioned people and Red Alert 2: Emergency Condition mod.

Link to Himeko's script: https://ppmforums.com/viewtopic.php?t=46620



EMPERTROP.shp
 Description:

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 Filename:  EMPERTROP.shp
 Filesize:  570.26 KB
 Downloaded:  586 Time(s)


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PostPosted: Sat Mar 30, 2019 6:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

The colours are a bit too strong. Very nice though. The cameo is BREATHTAKING!

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Sun Mar 31, 2019 6:57 am    Post subject: Reply with quote  Mark this post and the followings unread

The color is just a big remap, it can be changed.

However the big mistake is that the whole thing looks far too blocky. probably the result of resizing a big render with an inferior algorithm (such as the ones that come with .shp maker)

I wonder if we can get the original render.

Even so, nice conversion try, and as said, nice cameo too (I like that it is done in RA2 style and not ugly RA3 style)

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