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3DS Max 2017 W3D Export Tools were recently updated!
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Banshee
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Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Apr 04, 2019 5:49 am    Post subject:  3DS Max 2017 W3D Export Tools were recently updated!
Subject description: We can finally model our new shoes for our cause!
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One of the things that were released in the first 3 months of this year and we've missed completely in PPM were the W3D Tools and the 3DS Max 2017 W3D Asset Exporter from Tiberium Technologies. And that's an important news, since you don't need to have a jurassic version of 3ds max or a GMAX from the Big Bang to make proper models for Renegade, Generals and even Battle for Middle Earth 1 and 2.




This set of tools includes a W3D exporter tool for 3ds Max 2017, a W3D Viewer and a W3D Dump. The latest version comes with the following changelog:

Quote:
Here's the changelog:

   - Add some error checking and messages that the old max plugin supported
   - Display the total vertex count in the export log window
   - Fix a bug that affected certain skinned meshes, hierarchies and animations
   - Fix so that the animation frame spinners on the export dialog allow you to select any number up to the actual number of frames in the scene (previously it would only let you select up to whatever the last "maximum" value you chose was)



Head to W3D Hub to download the latest version. And, for further information, check get in touch with our friends over W3D Hub.


Key Words: #News #W3DAssetExplorer #Renegade #Generals #ZeroHour #BfME1 #BfME2 #W3DViewer #W3DDump #W3DHub 

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