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Scorpion Mech remake
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OverWatch
Rocket Infantry


Joined: 23 Jun 2016
Location: The lijiang tower

PostPosted: Thu Apr 11, 2019 5:11 pm    Post subject:  Scorpion Mech remake Reply with quote  Mark this post and the followings unread

I don't like Reduce the size of a big voxel  with HVA Builder, so I remake a new one (With a real Stinger !)
Have fun
Cool



Stinger.png
 Description:
 Filesize:  213.65 KB
 Viewed:  14900 Time(s)

Stinger.png



stngr_000.gif
 Description:
 Filesize:  1.55 MB
 Viewed:  14900 Time(s)

stngr_000.gif



stngr.zip
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 Filename:  stngr.zip
 Filesize:  27.95 KB
 Downloaded:  349 Time(s)


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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Thu Apr 11, 2019 5:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Heh. Cute.

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Thu Apr 11, 2019 5:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its kind of a bad idea to put the turret on the center body, as once the turret turns 180 deg it will shoot the tail. I always thought the top of the tail was the best location for the turret, like my original one had.




BTW thanks for the credit... Rolling Eyes

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BySc
Cyborg Artillery


Joined: 07 Jul 2013
Location: Turkey

PostPosted: Thu Apr 11, 2019 7:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good to see you again my friend. Looks good as always.

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Thu Apr 11, 2019 8:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

uwu ra3 style non-menacing scorpion

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OverWatch
Rocket Infantry


Joined: 23 Jun 2016
Location: The lijiang tower

PostPosted: Fri Apr 12, 2019 12:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, I think to make a vision without turret

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sat Apr 13, 2019 5:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Heh. Cute.

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TonySpark
Vehicle Drone


Joined: 29 Dec 2018
Location: I don't want you to be Paranoid, but... everywhere, starting from this site to Discord

PostPosted: Sat Apr 13, 2019 11:36 am    Post subject: Reply with quote  Mark this post and the followings unread


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TonySpark
Vehicle Drone


Joined: 29 Dec 2018
Location: I don't want you to be Paranoid, but... everywhere, starting from this site to Discord

PostPosted: Sat Apr 13, 2019 12:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

MadHQ wrote:
Its kind of a bad idea to put the turret on the center body, as once the turret turns 180 deg it will shoot the tail. I always thought the top of the tail was the best location for the turret, like my original one had.




BTW thanks for the credit... Rolling Eyes


Welp, I made it, but the turret cannot go well with tair due to tail have a lot of wabble. Also, the turret is smaller than this one.



stinger.png
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just image
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stinger.png



Stinger with MadHQ's style.rar
 Description:
Real Credit: MadHQ for orignial creator, OverWatch for voxel base

Optional Credit (Not claim, but If you give me a... nvm, you can edit it anywhere of course): TonySpark for Stinger's turret edit

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 Filename:  Stinger with MadHQ's style.rar
 Filesize:  24.6 KB
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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Sat Apr 13, 2019 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think best version is just to use the first one with turret=no and make it shoot a laser from its tail :V

But its nice to have options.

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Sat Apr 13, 2019 9:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

I was thinking to use this Voxel for the secret project.

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