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YR Red-Resurrection 2.2.12 released!
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OmegaBolt
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Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Jun 08, 2019 3:31 pm    Post subject:  YR Red-Resurrection 2.2.12 released! Reply with quote



Four months of development, but hopefully worth the wait! Feel like I've said this a lot, but 2.2.12 is a big patch. It's main change is the inclusion of a brand new 5-mission campaign for the United States, marking the beginning of Red-Resurrection timeline. Furthermore the campaign features great voice acting and fully animated cutscenes between missions to tell the story in detail! Check out the trailer below.





The campaign can be found in the singleplayer menu of course, and although it can be played in any order I recommend going through them as listed for the story to make sense! Due to the size of the cutscenes I have put them up as a separate download, but please grab them before playing as they should massively improve the experience (and a lot of work went into them!).

That's not all however. Soviet Russia has received a replacement for the Tupolev, a jet which greatly added to their already potent frontline force. Instead, they receive a support power on T3 with the Air Strategy Control named the Judas Corps.



Judas Corps paradrops in 2 Spetsnaz infantry, equipped with a long range rifle and 'Blackout' EMP charges for use on structures. That is their main use, to sabotage enemy producted by disabling factories. This gives Russia another dimension and unique ability to slow down their enemy with subterfuge.

On top of that there are a bunch of new maps! Here are a few examples:



Of course there are many balance changes too, bug fixes and so on! Here's an overview of the entire patch:

Big Features
  • Added a brand new 5-mission United States campaign, including full voice acting! The US has had enough of Libya's belligerence and launched an invasion with the goal of toppling it's president Hamza al-Sanussi - and thus beginning the Red-Resurrection story.
  • ADDITION: the Judas Corps support power for Soviet Russia. Available at T3 from the Air Strategy Control, it paradrops 2 Spetsnaz special forces equipped with a long range anti-infantry rifle and anti-structure EMP bombs. Capable of disabling enemy structures for 45 seconds at a time. Replaces the Tupolev.
  • 11 all new maps for skirmish and multiplayer.
  • Improvements to several Red Alert 2 campaign missions, making them harder on higher difficulties.
  • Hot new lava tilesets featured on many new and old maps.
  • Reworked existing maps for more interesting strategies and improved balance.
  • Many balance adjustments and bug fixes.

You can view the full changelog here.

The patch can be downloaded and manually installed, if you are unable to use the client updater for whatever reason.

MANUAL INSTALL

DOWNLOAD UNITED STATES CUTSCENES ADDON


Remember you can always join our Discord for active discussion and first-look at every upcoming patch!

--------


Key Words: #News #RedAlert2 #YurisRevenge #Ares #YRRedResurrection #Release 

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cxtian39
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Joined: 11 Feb 2016

PostPosted: Sat Jun 08, 2019 10:01 pm    Post subject: Reply with quote

Would soviet campaign have russian voice?
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Jun 09, 2019 7:40 am    Post subject: Reply with quote

cxtian39 wrote:
Would soviet campaign have russian voice?
Russian accents, of course. Each nation's campaign would have accents of that region ideally.
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yoyo
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PostPosted: Sat Jun 22, 2019 2:32 am    Post subject: Reply with quote

hey man is this better than Mental Omega?

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twistedconversion
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Joined: 23 Feb 2019
Location: Egypt

PostPosted: Sat Jun 22, 2019 8:08 am    Post subject: Reply with quote

yoyo wrote:
hey man is this better than Mental Omega?

Why does Mental Omega matter?
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TAK02
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Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat Jun 22, 2019 8:29 am    Post subject: Reply with quote

twistedconversion wrote:
yoyo wrote:
hey man is this better than Mental Omega?

Why does Mental Omega matter?

Because of how high it set up the quality bar for Ares-powered YR mods.

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Team Black
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Joined: 25 Sep 2006
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PostPosted: Sat Jun 22, 2019 10:34 am    Post subject: Reply with quote

Cutscenes and audio! Very nice!
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PussyPus
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Joined: 14 Jul 2015
Location: Underground Posts: N/A

PostPosted: Sat Jun 22, 2019 8:10 pm    Post subject: Reply with quote

TAK02 wrote:
twistedconversion wrote:
yoyo wrote:
hey man is this better than Mental Omega?

Why does Mental Omega matter?

Because of how high it set up the quality bar for Ares-powered YR mods.


Well, Mental Omega never used "ALL" of Ares' Features (but i hope this happen by the way Razz ), But it uses most of them.
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TAK02
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Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat Jun 22, 2019 8:41 pm    Post subject: Reply with quote

PussyPus wrote:
TAK02 wrote:
twistedconversion wrote:
yoyo wrote:
hey man is this better than Mental Omega?

Why does Mental Omega matter?

Because of how high it set up the quality bar for Ares-powered YR mods.

Well, Mental Omega never used "ALL" of Ares' Features (but i hope this happen by the way Razz ), But it uses most of them.

The bar is not that high because of how much Ares is (ab)used. I think.

IMO, it's just the sheer size of the project (especially nowadays) when compared to other projects and other mods.
Just chk out the credits over at MO's website. There're a lot of people already, last I chked it.

Still, the position for no.1 "mod only a couple of guys ended up doing most of the work on" is still up for grabs. Have fun, Pus Razz

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G-E
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Joined: 09 Feb 2015

PostPosted: Sat Jun 22, 2019 9:59 pm    Post subject: Reply with quote

If we count how many mods developed their own terrain, it's a pretty short list.
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yoyo
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PostPosted: Sun Jun 23, 2019 10:28 pm    Post subject: Reply with quote

lol answer the question. If anyone can.

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OmegaBolt
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Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Jun 24, 2019 9:22 am    Post subject: Reply with quote

yoyo wrote:
lol answer the question. If anyone can.
No, it's not better.
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TAK02
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Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Jun 24, 2019 10:06 am    Post subject: Reply with quote

OmegaBolt wrote:
yoyo wrote:
hey man is this better than Mental Omega?
No, it's not better.

You know someone's humble when he says his project sucks compared to other folks' Smile

It depends on what you look for in a mod: familiar or similar to the old game yet different?
Or something completely over the top? Or just a balance overhaul?

It's just a matter of personal taste, really...

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