Posted: Tue Jun 18, 2019 10:19 am Post subject:
[WIP]4-leg Mech projecting an electric soul
Subject description: A real shock trooper
Want suggestion on attack and/or other sequences and/or other suggestions. _________________ Last edited by cxtian39 on Sun Oct 13, 2019 8:09 am; edited 1 time in total QUICK_EDIT
3 of them on a single cell could be a bit crowded. Might be better as a vehicle instead of an infantry.
In the walkanim: the left rear leg has a slight delay at the rear most position, which gives it a limping look.
instead of a white outline for the hologram, you could use the shadow frames to give it a transparent dark outline. Or since it's a single color only, you could also directly go using the shadow frames for a transparent dark hologram. _________________ SHP Artist of Twisted Insurrection: Nod buildings
For fire frames, I'd have him either doing a one- handed attack like Magneto, or maybe a 2-handed attack like Chun Li, or maybe the emperor from Star Wars. _________________ MIdAS - Turning wages into beer since 2002 QUICK_EDIT
For fire frames, I'd have him either doing a one- handed attack like Magneto, or maybe a 2-handed attack like Chun Li, or maybe the emperor from Star Wars.
Like Zeus _________________ Last edited by cxtian39 on Sun Oct 13, 2019 8:10 am; edited 1 time in total QUICK_EDIT
Might be easier done with a tesla weapon. So just the arm animation without the bolt. _________________ SHP Artist of Twisted Insurrection: Nod buildings
This gave me an inspiration... _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
QUICK_EDIT
the shadow could be better. A light source directly above doesn't give it a good perception of depth and detail. So imo better go with a building shadow than the stupid RA2 infantry shadow.
Too many walkframes making the anim slow or the steps too small to fit to such a high ingame speed. It looks like skating. _________________ SHP Artist of Twisted Insurrection: Nod buildings
the shadow could be better. A light source directly above doesn't give it a good perception of depth and detail. So imo better go with a building shadow than the stupid RA2 infantry shadow.
Too many walkframes making the anim slow or the steps too small to fit to such a high ingame speed. It looks like skating.
Can a 4 leg walk loop be done in 6 frames (currently is 20)? Or I just reduce its Speed. QUICK_EDIT
Can a 4 leg walk loop be done in 6 frames (currently is 20)? Or I just reduce its Speed.
sure, your 4 legged walk is like two 2-legged walkcycles behind each other.
and a 2 legged cycle can be done fine with only 6 frames.
Though, in your case with the quite big unit, i would go for a 8 or 10 frames cycle.
4 or 5 frames for a leg to move back, and another 4 or 5 frames to move to the front again. The diagonal opposite leg doing the same, the other legs shifted by half a cylce.
For an elephant gait (always 3 legs on the ground) (similar to my signature MMKII), it would require a bit more frames, as this is a walkcycle that needs a multiple of 4 frames (8 or 12 in your case). _________________ SHP Artist of Twisted Insurrection: Nod buildings
yes, animrate is hardcoded.
All infantry have very short legs, thus they need a rather low number of frames to play the anim fast enough to match the ingame speed.
Your unit has bigger/longer legs and thus a bigger step, which means it can have slightly more frames for the same walk-anim speed. _________________ SHP Artist of Twisted Insurrection: Nod buildings
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